The Legend of Zelda: Link's Awakening (Game Boy): Difference between revisions

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Almost a year and a half after the release of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Nintendo made an on-the-go adventure for the Gameboy entitled '''The Legend of Zelda: Link's Awakening'''. The tone of the game was much more light-hearted compared to the previous games, having the townspeople making comments about how the controls work for the Gameboy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the [[Goomba|Goombas]], which could be defeated by jumping on them just as in the Mario games.
Almost a year and a half after the release of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Nintendo made an on-the-go adventure for the Gameboy entitled '''''The Legend of Zelda: Link's Awakening'''''. The tone of the game was much more light-hearted compared to the previous games, having the townspeople making comments about how the controls work for the Gameboy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the [[Goomba|Goombas]], which could be defeated by jumping on them just as in the Mario games.
Link's Awakening begins with [[Link]] being shipwrecked on the island of [[Koholint Island|Koholint]], the only means of his departure being to awaken the mystical, sleeping [[Wind Fish]] on the top of a mountain by collecting the Eight Instruments of the Sirens. In tackling the dungeons, there's several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable being the [[Roc's Feather|Roc's Feather]], giving Link the ability to jump for the first time in an overhead perspective Zelda game.
Link's Awakening begins with [[Link]] being shipwrecked on the island of [[Koholint Island|Koholint]], the only means of his departure being to awaken the mystical, sleeping [[Wind Fish]] on the top of a mountain by collecting the Eight Instruments of the Sirens. In tackling the dungeons, there's several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable being the [[Roc's Feather|Roc's Feather]], giving Link the ability to jump for the first time in an overhead perspective Zelda game.