The Legend of Zelda: Link's Awakening: Difference between revisions

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==Graphics==
==Graphics==
The game's art-style has radically changed, creating a much more modern look, with high-resolution models and shaders present. There is a blur effect on the edges of the screen, though only when [[Link]] is in the overworld. The character models appear to have a chibi look, almost reminiscent of toys.
The game's art-style has radically changed, creating a much more modern look, with high-resolution models and shaders present. There is a blur effect on the edges of the screen, though only when [[Link]] is in the overworld. The character models appear to have a chibi look, almost reminiscent of toys.
==Enemies==
{{Main|[[Link's Awakening (2019) Enemies|Link's Awakening Enemies]]}}
All the enemies that have appeared thus far are found in the exact same locations where they appeared in the original, with significant overhauls to their game models.


==Gallery==
==Gallery==

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