102,065
edits
m (cat sort key) |
m (Text replacement - "File:Spell.png" to "File:Spell Spell.png") |
||
(5 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
== Inventory == | == Inventory == | ||
=== Candle === | === Candle === | ||
[[File: | [[File:Candle-AoL-Artwork.png|right]] | ||
{{Main|Candle}} | {{Main|Candle}} | ||
Found in [[Parapa Palace]], the Candle is the first item Link collects. It has one solitary, but important use: to make dark caves light and reveal the hazards within. | Found in [[Parapa Palace]], the Candle is the first item Link collects. It has one solitary, but important use: to make dark caves light and reveal the hazards within. | ||
Line 21: | Line 21: | ||
=== Raft === | === Raft === | ||
[[File: | [[File:Raft-AoL-Artwork.png|right]] | ||
{{Main|Raft}} | {{Main|Raft}} | ||
Link's first confrontation with the challenging [[Iron Knuckle|Blue Iron Knuckle]] yields the Raft, which allows Link to travel across the sea between [[Western Hyrule]] and [[Eastern Hyrule (The Adventure of Link)|Eastern Hyrule]]. | Link's first confrontation with the challenging [[Iron Knuckle|Blue Iron Knuckle]] yields the Raft, which allows Link to travel across the sea between [[Western Hyrule]] and [[Eastern Hyrule (The Adventure of Link)|Eastern Hyrule]]. | ||
Line 39: | Line 39: | ||
=== Magic Key === | === Magic Key === | ||
[[File: | [[File:Magic-Key-AoL-Artwork.png|right]] | ||
{{Main|Magic Key}} | {{Main|Magic Key}} | ||
Buried underground at the edge of The Hidden Town of Kasuto, the Magic Key allows Link to open any locked door within a palace. It is required to complete the Three-Eye Rock Palace, as no [[Small Key]]s are found there. | Buried underground at the edge of The Hidden Town of Kasuto, the Magic Key allows Link to open any locked door within a palace. It is required to complete the Three-Eye Rock Palace, as no [[Small Key]]s are found there. | ||
Line 58: | Line 58: | ||
=== Jump === | === Jump === | ||
[[File:Jump.png|right]] | [[File:Jump Spell.png|right]] | ||
{{Main|Jump Spell}} | {{Main|Jump Spell}} | ||
Jump doubles Link's leaping ability. Link is allowed to learn the spell after recovering a stolen [[Trophy]] in the [[Tantari Desert]] and returning it to [[Town of Ruto|Ruto]]. | Jump doubles Link's leaping ability. Link is allowed to learn the spell after recovering a stolen [[Trophy]] in the [[Tantari Desert]] and returning it to [[Town of Ruto|Ruto]]. | ||
Line 70: | Line 70: | ||
=== Fairy === | === Fairy === | ||
[[File:Fairy.png|right]] | [[File:Fairy Spell.png|right]] | ||
{{Main|Fairy Spell}} | {{Main|Fairy Spell}} | ||
Fairy transforms Link into a diminutive fairy that can fly over obstacles and through locked doors. Link is given the spell after acquiring the [[Water of Life]] from the [[Moruge Swamp]] to save a sick child in the [[Harbor Town of Mido]] | Fairy transforms Link into a diminutive fairy that can fly over obstacles and through locked doors. Link is given the spell after acquiring the [[Water of Life]] from the [[Moruge Swamp]] to save a sick child in the [[Harbor Town of Mido]] | ||
Line 88: | Line 88: | ||
=== Spell === | === Spell === | ||
[[File:Spell.png|right]] | [[File:Spell Spell.png|right]] | ||
{{Main|Spell Spell}} | {{Main|Spell Spell}} | ||
Spell turns most enemies into mostly harmless [[Bot]]s. It also uncovers a secret in the [[Hidden Town of Kasuto]]. Link is awarded the spell after finding the Wise Man in Hidden Kasuto inside of his fireplace. Link must possess a minimum of seven Magic Containers in order to learn the spell. | Spell turns most enemies into mostly harmless [[Bot]]s. It also uncovers a secret in the [[Hidden Town of Kasuto]]. Link is awarded the spell after finding the Wise Man in Hidden Kasuto inside of his fireplace. Link must possess a minimum of seven Magic Containers in order to learn the spell. |