The Adventure of Link Items: Difference between revisions

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== Inventory ==
== Inventory ==
=== Candle ===
=== Candle ===
[[File:AOL_Manual_Art_Candle.png|right]]
[[File:Candle-AoL-Artwork.png|right]]
{{Main|Candle}}
{{Main|Candle}}
Found in [[Parapa Palace]], the Candle is the first item Link collects. It has one solitary, but important use: to make dark caves light and reveal the hazards within.
Found in [[Parapa Palace]], the Candle is the first item Link collects. It has one solitary, but important use: to make dark caves light and reveal the hazards within.
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=== Raft ===
=== Raft ===
[[File:AOL_Manual_Art_Raft.png|right]]
[[File:Raft-AoL-Artwork.png|right]]
{{Main|Raft}}
{{Main|Raft}}
Link's first confrontation with the challenging [[Iron Knuckle|Blue Iron Knuckle]] yields the Raft, which allows Link to travel across the sea between [[Western Hyrule]] and [[Eastern Hyrule (The Adventure of Link)|Eastern Hyrule]].
Link's first confrontation with the challenging [[Iron Knuckle|Blue Iron Knuckle]] yields the Raft, which allows Link to travel across the sea between [[Western Hyrule]] and [[Eastern Hyrule (The Adventure of Link)|Eastern Hyrule]].
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=== Magic Key ===
=== Magic Key ===
[[File:AOL_Manual_Art_Magic_Key.png|right]]
[[File:Magic-Key-AoL-Artwork.png|right]]
{{Main|Magic Key}}
{{Main|Magic Key}}
Buried underground at the edge of The Hidden Town of Kasuto, the Magic Key allows Link to open any locked door within a palace. It is required to complete the Three-Eye Rock Palace, as no [[Small Key]]s are found there.
Buried underground at the edge of The Hidden Town of Kasuto, the Magic Key allows Link to open any locked door within a palace. It is required to complete the Three-Eye Rock Palace, as no [[Small Key]]s are found there.
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=== Jump ===
=== Jump ===
[[File:Jump.png|right]]
[[File:Jump Spell.png|right]]
{{Main|Jump Spell}}
{{Main|Jump Spell}}
Jump doubles Link's leaping ability. Link is allowed to learn the spell after recovering a stolen [[Trophy]] in the [[Tantari Desert]] and returning it to [[Town of Ruto|Ruto]].
Jump doubles Link's leaping ability. Link is allowed to learn the spell after recovering a stolen [[Trophy]] in the [[Tantari Desert]] and returning it to [[Town of Ruto|Ruto]].
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=== Fairy ===
=== Fairy ===
[[File:Fairy.png|right]]
[[File:Fairy Spell.png|right]]
{{Main|Fairy Spell}}
{{Main|Fairy Spell}}
Fairy transforms Link into a diminutive fairy that can fly over obstacles and through locked doors. Link is given the spell after acquiring the [[Water of Life]] from the [[Moruge Swamp]] to save a sick child in the [[Harbor Town of Mido]]
Fairy transforms Link into a diminutive fairy that can fly over obstacles and through locked doors. Link is given the spell after acquiring the [[Water of Life]] from the [[Moruge Swamp]] to save a sick child in the [[Harbor Town of Mido]]
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=== Spell ===
=== Spell ===
[[File:Spell.png|right]]
[[File:Spell Spell.png|right]]
{{Main|Spell Spell}}
{{Main|Spell Spell}}
Spell turns most enemies into mostly harmless [[Bot]]s. It also uncovers a secret in the [[Hidden Town of Kasuto]]. Link is awarded the spell after finding the Wise Man in Hidden Kasuto inside of his fireplace. Link must possess a minimum of seven Magic Containers in order to learn the spell.
Spell turns most enemies into mostly harmless [[Bot]]s. It also uncovers a secret in the [[Hidden Town of Kasuto]]. Link is awarded the spell after finding the Wise Man in Hidden Kasuto inside of his fireplace. Link must possess a minimum of seven Magic Containers in order to learn the spell.

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