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| dept =  
| dept =  
| born =  
| born =  
| name          = Shinichi Ikematsu<br>池松 真一<br>いけまつ しんいち
| position = Designer<br/>Director
| position = Designer<br/>Director
}}
}}
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|2000
|2000
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''
|Dungeon Director
|Dungeon Design
|-
|-
|2002
|2002
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|''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''
|''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''
|Game Planning
|Game Planning
|-
| 2016 || ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'' || Sub-Director
|-
|-
|2017
|2017
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{{Cat|Game Staff}}
{{Cat|Game Staff|Ikematsu, Shinichi}}
{{Cat|Artists|Ikematsu, Shinichi}}
{{Cat|Planners|Ikematsu, Shinichi}}
{{Cat|Nintendo Staff|Ikematsu, Shinichi}}

Latest revision as of 16:40, November 22, 2022

Shinichi Ikematsu
池松 真一
いけまつ しんいち

Shinichi Ikematsu is a developer who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time working as a Dungeon Designer. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.

Release Game Credit(s)
1998 Ocarina of Time Dungeon Design
2000 Majora's Mask Dungeon Design
2002 The Wind Waker Map Design
2006 Twilight Princess Sub Director
2015 Tri Force Heroes Game Planning
2016 Twilight Princess HD Sub-Director
2017 Breath of the Wild Game Design