Shinichi Ikematsu: Difference between revisions
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| name = Shinichi Ikematsu<br>池松 真一<br>いけまつ しんいち | |||
| position = Designer<br/>Director | | position = Designer<br/>Director | ||
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{{Cat|Game Staff}} | {{Cat|Game Staff|Ikematsu, Shinichi}} | ||
{{Cat|Artists|Ikematsu, Shinichi}} | |||
{{Cat|Planners|Ikematsu, Shinichi}} | |||
{{Cat|Nintendo Staff|Ikematsu, Shinichi}} |
Revision as of 19:27, March 30, 2022
Shinichi Ikematsu
池松 真一
いけまつ しんいち
池松 真一
いけまつ しんいち
Games | ||
Position | Designer |
Shinichi Ikematsu is a developer who has worked for Nintendo since the mid-1990's. He first worked on Ocarina of Time working as a Dungeon Designer. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Dungeon Design |
2000 | Majora's Mask | Dungeon Design |
2002 | The Wind Waker | Map Design |
2006 | Twilight Princess | Sub Director |
2015 | Tri Force Heroes | Game Planning |
2017 | Breath of the Wild | Game Design |