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{{Infobox|location | {{Infobox|location | ||
| image = [[File:Welcome_to_Darunia.png]] | | image = [[File:Welcome_to_Darunia.png]] | ||
| game = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' | | game = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' | ||
| inhab = [[Healing Lady]]<br>[[ | | inhab = [[Healing Lady]]<br/>[[Hylian Knight]]<br/>[[Kidnapped Child's Mother]]<br/>[[Magic Restoring Lady]]<br/>[[Wise Men|Wise Man]] | ||
| item = [[Reflect Spell]]<br>[[Upward Thrust]] | | item = [[Reflect Spell]]<br/>[[Upward Thrust]] | ||
| related = [[Kidnapped Child]]<br>[[Maze Island]] | | related = [[Kidnapped Child]]<br/>[[Maze Island (The Adventure of Link)|Maze Island]] | ||
}} | }} | ||
The '''Mountain Town of Darunia''' is a town found in northeast [[Hyrule]] amongst the mountains in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. This village, like the [[Water Town of Saria]], is infested with the [[Ache|Eyes of Ganon]], meaning conversations with common villagers once again are potentially hazardous. | The '''Mountain Town of Darunia''' is a town found in northeast [[Hyrule]] amongst the mountains in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. This village, like the [[Water Town of Saria]], is infested with the [[Ache|Eyes of Ganon]], meaning conversations with common villagers once again are potentially hazardous. | ||
Speaking to a [[Kidnapped Child's Mother|distressed woman]], [[Link]] is told of a [[Kidnapped Child]].{{Ref|AoL|81|[[Kidnapped Child's Mother]]}} A successful rescue will earn him the [[Reflect Spell]], a necessary tool in the [[Maze Island Palace]]. [[Link]] also learns of the presence of a [[ | Speaking to a [[Kidnapped Child's Mother|distressed woman]], [[Link]] is told of a [[Kidnapped Child]].{{Ref|AoL|81|[[Kidnapped Child's Mother]]}} A successful rescue will earn him the [[Reflect Spell]], a necessary tool in the [[Maze Island Palace]]. [[Link]] also learns of the presence of a [[Hylian Knight]] like the one he encountered in [[Harbor Town of Mido|Mido]].{{Ref|AoL|75}} | ||
Conversing with other inhabitants of Darunia yields a fresh set of clues including a potential solution for the [[River Devil]] south of [[Nabooru]],{Ref|AoL|74}} and a secret passage within a palace.{{Ref|AoL|77}} Inspecting a table in one of the houses reveals the location of the [[ | Conversing with other inhabitants of Darunia yields a fresh set of clues including a potential solution for the [[River Devil]] south of [[Nabooru]],{{Ref|AoL|74}} and a secret passage within a palace.{{Ref|AoL|77}} Inspecting a table in one of the houses reveals the location of the [[Palace on the Sea]].{{Ref|AoL|79}} | ||
==Notable Inhabitants== | ==Notable Inhabitants== | ||
* [[Healing Lady]] | * [[Healing Lady]] | ||
* [[ | * [[Hylian Knight]] | ||
* [[Kidnapped Child's Mother]] | * [[Kidnapped Child's Mother]] | ||
* [[Magic Restoring Lady]] | * [[Magic Restoring Lady]] | ||
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===Reflect Spell=== | ===Reflect Spell=== | ||
{{Main|Reflect Spell}} | {{Main|Reflect Spell}} | ||
In front of the [[Wise Men|Wise Man]]'s house, Link meets the mother of a kidnapped child, who has been | In front of the [[Wise Men|Wise Man]]'s house, Link meets the mother of a kidnapped child, who has been hidden away in [[Maze Island (The Adventure of Link)|Maze Island]]. With the child returned safely, the grateful woman permits Link to see the Wise Man, who teaches him the Reflect Spell. | ||
===Upward Thrust=== | ===Upward Thrust=== | ||
{{Main|Upward Thrust}} | {{Main|Upward Thrust}} | ||
A boy informs Link that a powerful knight resides somewhere in Darunia. Inspecting the door of a nearby house reveals that someone is inside, but there is no way through. Undeterred, Link makes his way along the rooftops with the aid of the [[Jump Spell]] and enters the home via the chimney. The knight found inside teaches him [[Upward Thrust]]. | A boy informs Link that a powerful knight resides somewhere in Darunia. Inspecting the door of a nearby house reveals that someone is inside, but there is no way through.{{Ref|AoL|80}} Undeterred, Link makes his way along the rooftops with the aid of the [[Jump Spell]] and enters the home via the chimney. The knight found inside teaches him [[Upward Thrust]]. | ||
==Hints== | ==Hints== | ||
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{{References}} | {{References}} | ||
{{Listbox|The Adventure of Link|Locations}} | |||
{{Cat|The Adventure of Link Locations}} | {{Cat|The Adventure of Link Locations}} |