Master Cycle Zero: Difference between revisions

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(This needs a bit more rephrasing to not start with "It", but this is the right place in the article for it...)
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| location =  
| location =  
| use      = Fast transportation
| use      = Fast transportation
| related  = [[Master Cycle]]
| related  = [[Master Cycle]]</br>[[Divine Beast]]
}}
}}


The '''Master Cycle Zero''' is an item that [[Link#Breath of the Wild|Link]] acquires in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' as part of [[Breath of the Wild Expansion Pass|The Champions' Ballad]]. It closely resembles a motorcycle, but is adorned in many [[Sheikah]] markings. It is the reward given for defeating [[Monk Maz Koshia (Boss)|Monk Maz Koshia]], the boss of [[The Final Trial]] [[Divine Beast]].
The '''Master Cycle Zero''' is an item that [[Link#Breath of the Wild|Link]] acquires in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' as part of [[Breath of the Wild Expansion Pass|The Champions' Ballad]]. It closely resembles a motorcycle, but is adorned in many [[Sheikah]] markings. It is the reward given for defeating [[Monk Maz Koshia (Boss)|Monk Maz Koshia]], the boss of the [[Final Trial]] [[Divine Beast]].


It functions as a [[Rune]] that Link can summon when he so desires, with some limitations:
It functions as a [[Rune]] that Link can summon when he so desires, with some limitations:
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*It can only be summoned on a flat or lightly inclined surface, but can work on even relatively steep slopes.
*It can only be summoned on a flat or lightly inclined surface, but can work on even relatively steep slopes.


It can take considerably more punishment than a horse would, and won't stop with most obstacles. It will disappear if Link rams it against a wall or trees at full speed (which results in health loss), or if left on its own after a couple of minutes.
The Cycle moves at ~16m/sec (~36mph or ~58km/hr), which is equal/faster than a horse at ★★★ tier speed in full gallop. It can take considerably more punishment than a horse would, and won't stop with most obstacles. It will disappear if Link rams it against a wall or trees at full speed (which results in health loss), if dipped in deep water, or if left on its own after a couple of minutes.


It consumes [[#Fuel|fuel]] as it is used, which comes in the form of [[Breath of the Wild Materials|Materials]].   
It consumes [[#Fuel|fuel]] as it is used, which comes in the form of [[Breath of the Wild Materials|Materials]].   
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It features a front light that is on while Link is riding the Cycle. The light is not noticeable during the day unless Link is riding under a large shadow, and it's more obvious during the night or in the complete darkness of the [[Thyphlo Ruins]].
It features a front light that is on while Link is riding the Cycle. The light is not noticeable during the day unless Link is riding under a large shadow, and it's more obvious during the night or in the complete darkness of the [[Thyphlo Ruins]].


It's self-balanced, so the player only has to worry about direction, acceleration and camera position. As such, the Cycle will set itself upright after falling from a height. The self-balancing also serves to allow Link to attack with melee weapons and bows without worrying about stability. However, unlike [[horse]]s, the Cycle doesn't stay on roads, and has to be steered to be kept in them.
It's self-balanced, so the player only has to worry about direction, acceleration and camera position. As such, the Cycle will set itself upright after falling from a height. The self-balancing also serves to allow Link to attack with melee weapons and bows without worrying about stability. However, unlike [[horse]]s, the Cycle doesn't stay on roads, and has to be steered to be kept in them. Additionally, if the left joystick is pressed while holding down while accelerating, the cycle will perform a wheelie, which can be used to scale obstacles by having a better angle of apprach.


==Fuel==
==Fuel==
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===Fuel Values===
===Fuel Values===
Each material falls into a category of how much fuel a single material provides, as given by this comprehensive chart.
Each material falls into a category of how much fuel a single material provides, as given by this comprehensive chart. Multipliers act on the total value of the other materials added in a single refuel, so four [[apple]]s and a [[Star Fragment]] give 82% of a full tank, i.e. (10%+10%+10%+10%+1%)×2.


The fuel tank never exceeds 100% even if using multiplier materials.
====10%====
====10%====
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<gallery widths="96" heights="96" mode="nolines">
autopatrol
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