Masatoshi Ogawa: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
|2006 | |2006 | ||
|''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | |''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | ||
| | |Camera Programmer | ||
|- | |- | ||
|2011 | |2011 |
Revision as of 17:09, May 4, 2020
Masatoshi Ogawa
Games | Various Zelda Games | |
Position | Programmer |
Masatoshi Ogawa is a programmer for Nintendo, where he has worked since the mid 90's. He first worked on Ocarina of Time, being credited as the Cinema Scene Programmer. He has since worked on every single console Zelda title over the past two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Program |
2000 | Majora's Mask | Camera Program |
2002 | The Wind Waker | Camera Programming |
2006 | Twilight Princess | Camera Programmer |
2011 | Skyward Sword | Environment Programming |
2013 | The Wind Waker HD | Additional Programming |
2017 | Breath of the Wild | System Tool Development |