Masatoshi Ogawa: Difference between revisions

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'''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. The first game that Ogawa worked on was ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he was credited as a Camera Programmer. Ogawa would go on to work on every single console 3D Zelda title over the next two decades.
'''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', being credited as the ''Cinema Scene Programmer''. He has since worked on every single console Zelda title over the past two decades.


{| class="wikitable" style="text-align:left;"
{| class="wikitable" style="text-align:left;"
Line 15: Line 15:
|-
|-
|1998
|1998
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'''
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
|Camera Program
|Cinema Scene Program
|-
|-
|2000
|2000
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''
|Camera Program
|-
|2002
|''[[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]]''
|Camera Program
|Camera Program
|-
|-
|2002
|2002
|''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
|''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
|Programming Support
|Camera Programming
|-
|-
|2006
|2006
|''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
|''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
|Camera Programming
|Camera Programmer
|-
|-
|2011
|2011
Line 38: Line 34:
|Cinema Scene Programming
|Cinema Scene Programming
|-
|-
|2011
|2013
|''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'''
|''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''
|Camera Program
|Programming Support
|-
|2015
|''[[The Legend of Zelda: Majora's Mask 3D|Majora's Mask 3D]]''
|Camera Program
|-
|-
|2017
|2017

Latest revision as of 18:21, November 10, 2022

Masatoshi Ogawa

Games

Various Zelda Games

Position

Programmer

Masatoshi Ogawa is a programmer for Nintendo, where he has worked since the mid 90's. He first worked on Ocarina of Time, being credited as the Cinema Scene Programmer. He has since worked on every single console Zelda title over the past two decades.

Release Game Credit(s)
1998 Ocarina of Time Cinema Scene Program
2000 Majora's Mask Camera Program
2002 The Wind Waker Camera Programming
2006 Twilight Princess Camera Programmer
2011 Skyward Sword Cinema Scene Programming
2013 The Wind Waker HD Programming Support
2017 Breath of the Wild System Tool Development