Masatoshi Ogawa: Difference between revisions
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(Created page with "{{Infobox|person | image = | game = Various Zelda Games | dept = | born = | position = Programmer }} '''Masatoshi Ogawa''' is a programmer for Nintendo, where he h...") |
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'''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. | '''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90's. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', being credited as the ''Cinema Scene Programmer''. He has since worked on every single console Zelda title over the past two decades. | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" | ||
Line 15: | Line 15: | ||
|- | |- | ||
|1998 | |1998 | ||
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]] | |''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
| | |Cinema Scene Program | ||
|- | |- | ||
|2000 | |2000 | ||
|''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' | |''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' | ||
|Camera Program | |Camera Program | ||
|- | |- | ||
|2002 | |2002 | ||
|''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | |''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | ||
|Programming | |Camera Programming | ||
|- | |- | ||
|2006 | |2006 | ||
|''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | |''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' | ||
|Camera | |Camera Programmer | ||
|- | |- | ||
|2011 | |2011 | ||
Line 38: | Line 34: | ||
|Cinema Scene Programming | |Cinema Scene Programming | ||
|- | |- | ||
| | |2013 | ||
|''[[The Legend of Zelda: | |''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]'' | ||
| | |Programming Support | ||
| | |||
|- | |- | ||
|2017 | |2017 |
Latest revision as of 18:21, November 10, 2022
Masatoshi Ogawa
Games | Various Zelda Games | |
Position | Programmer |
Masatoshi Ogawa is a programmer for Nintendo, where he has worked since the mid 90's. He first worked on Ocarina of Time, being credited as the Cinema Scene Programmer. He has since worked on every single console Zelda title over the past two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Program |
2000 | Majora's Mask | Camera Program |
2002 | The Wind Waker | Camera Programming |
2006 | Twilight Princess | Camera Programmer |
2011 | Skyward Sword | Cinema Scene Programming |
2013 | The Wind Waker HD | Programming Support |
2017 | Breath of the Wild | System Tool Development |