Makoto Sasaki: Difference between revisions
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|1998 | |1998 | ||
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]] | |''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
|Cinema Scene Program | |Cinema Scene Program | ||
|- | |- |
Latest revision as of 08:44, December 19, 2019
Makoto Sasaki is a programmer for Nintendo, where he has worked since the mid 90's. He first worked on BS The Legend of Zelda, before then joining the team on Ocarina of Time. He has since worked on every single console Zelda title over the past two decades.
Release | Game | Credit(s) |
---|---|---|
1995 | BS The Legend of Zelda | Game Program |
1998 | Ocarina of Time | Cinema Scene Program |
2000 | Majora's Mask | Cinema Scene Program |
2002 | The Wind Waker | Game System Programming |
2006 | Twilight Princess | Main Programmer |
2011 | Skyward Sword | Environment Programming |
2013 | The Wind Waker HD | Additional Programming |
2017 | Breath of the Wild | Environment Programming |