Link's Awakening Characters: Difference between revisions

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Text replacement - "|Link}}" to "|Link (A Link to the Past)#Link's Awakening}}"
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m (Text replacement - "|Link}}" to "|Link (A Link to the Past)#Link's Awakening}}")
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=== Link ===
=== Link ===
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Link LA.png|la19-link.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Link LA.png|la19-link.png}}|62px|right]]
{{Main|Link}}
{{Main|Link (A Link to the Past)#Link's Awakening}}
The star of the game, and of all the other [[The Legend of Zelda (Series)|Zelda]] games to date. Link was sidetracked in a thunderstorm when a bolt of lightning struck his raft. He got washed up on [[Koholint Island]], and everyone says he cannot leave until the [[Wind Fish]] awakens. [[Marin]] and [[Tarin]], residents of [[Mabe Village]], took him in when Marin found him washed up on the shores. Isn't it strange how awakening a fish is his only way out? Don't you wonder why he can't just sail away? That's for you to find out.  
The star of the game, and of all the other [[The Legend of Zelda (Series)|Zelda]] games to date. Link was sidetracked in a thunderstorm when a bolt of lightning struck his small ship. He got washed up on [[Koholint Island]], and everyone says he cannot leave until the [[Wind Fish]] awakens. [[Marin]] and [[Tarin]], residents of [[Mabe Village]], took him in when Marin found him washed up on the shores. Isn't it strange how awakening a fish is his only way out? Don't you wonder why he can't just sail away? That's for you to find out.  
{{Clear}}
{{Clear}}


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[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Fisherman.png|LA19 Fisherman.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Fisherman.png|LA19 Fisherman.png}}|62px|right]]
{{Main|Fisherman (Link's Awakening)}}
{{Main|Fisherman (Link's Awakening)}}
There are two Fisherman on [[Koholint Island]]. One of them is in [[Mabe Village]], and will give you a Piece of Heart if you catch a big fish. The second one is under a bridge in Martha's Bay. If you give him the [[Fishing Hook]] you got from [[Grandma Yahoo]], he will promise you his next catch. He will catch a [[Mermaid's Necklace|necklace]] that belongs to the Mermaid, [[Martha]].
There are two Fisherman on [[Koholint Island]]. One of them is in [[Mabe Village]], and will give you a Piece of Heart if you catch a big fish. The second one is under a bridge in Martha's Bay. If you give him the [[Fishing Hook]] you got from [[Grandma Yahoo]], he will promise you his next catch. He will catch a [[Mermaid's Necklace|necklace]] that belongs to the [[mermaid]].
{{Clear}}
{{Clear}}


=== Martha ===
=== Mermaid ===
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Martha.png|LA19 Martha.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Martha.png|LA19 Mermaid.png}}|62px|right]]
{{Main|Martha}}
{{Main|Mermaid}}
[[Martha's Bay]] is named after this Mermaid. Martha resides west of [[Catfish's Maw]] in the bay. If Link gives her the [[Mermaid's Necklace|Necklace]] the [[Fisherman (Link's Awakening)|Fisherman]] found, she will let Link take a Scale off her tail. With this scale Link can move the mermaid statue in the bay. After obtaining the Scale the Mermaid will never appear again.
The Mermaid resides west of [[Catfish's Maw]] in [[Martha's Bay]]. If Link gives her the [[Mermaid's Necklace|Necklace]] the [[Fisherman (Link's Awakening)|Fisherman]] found, she will let Link take a Scale off her tail. With this scale Link can move the mermaid statue in the bay. After obtaining the Scale the Mermaid will never appear again.
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=== Rabbits ===
=== Rabbits ===
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Rabbits.png|LA19 Rabbits.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Rabbits.png|LA19 Rabbits.png}}|62px|right]]
{{Main|Rabbits}}
{{Main|Rabbit}}
There are several Rabbits in [[Animal Village]]. Oddly, they are drawn into hypnosis practically whenever Marin sings the [[Ballad of the Wind Fish]].
There are several Rabbits in [[Animal Village]]. Oddly, they are drawn into hypnosis practically whenever Marin sings the [[Ballad of the Wind Fish]].
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[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Schule Donavitch.png|LA19 Schule Donavitch.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Schule Donavitch.png|LA19 Schule Donavitch.png}}|62px|right]]
{{Main|Schule Donavitch}}
{{Main|Schule Donavitch}}
Schule Donavitch lives in [[Animal Village]]. He is an artist and can always be found trying to paint a picture of a Hippo in his house. He has a french accent and is related to [[Sale]].
Schule Donavitch lives in [[Animal Village]]. He is an artist and can always be found trying to paint a picture of a Hippo in his house. He has a French accent and is related to [[Sale]].
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=== Henhouse Keeper ===
=== Henhouse Keeper ===
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Cucco Keeper.png|LA19 Cucco Keeper.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Henhouse Keeper.png|LA19 Henhouse Keeper.png}}|62px|right]]
{{Main|Cucco Keeper}}
{{Main|Henhouse Keeper}}
The Henhouse Keeper lives in the [[Hen House]] on the top of [[Tal Tal Heights]]. He has several cuccos in his home, and he tells Link the legend of the blue flying rooster. After Link completes Eagle's Tower, the rooster will have made its way into the Hen House.
The Henhouse Keeper lives in the [[Hen House]] on the top of [[Tal Tal Heights]]. He has several cuccos in his home, and he tells Link the legend of the blue flying rooster. After Link completes Eagle's Tower, the rooster will have made its way into the Hen House.
{{Clear}}
{{Clear}}
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[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|SkeletalGuards.png|LA19 Dion.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|SkeletalGuards.png|LA19 Dion.png}}|62px|right]]
{{Main|Dion}}
{{Main|Dion}}
The [[Skeletal Guards]] block the entrance to the [[Color Dungeon]]. Link must guess the colors of their clothes correctly in order to enter the dungeon.
This member of the [[Color Guard]] blocks the entrance to the [[Color Dungeon]]. Link must guess the colors of their clothes correctly in order to enter the dungeon.
{{Clear}}
{{Clear}}


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[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|LA Fairy Queen Fountain.png|LA19 Fairy Queen.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|LA Fairy Queen Fountain.png|LA19 Fairy Queen.png}}|62px|right]]
{{Main|Fairy Queen}}
{{Main|Fairy Queen}}
The Fairy Queen is found at the end of the [[Color Dungeon]]. She offers Link the power of color, allowing him to swap out his tunic with a [[Red Tunic|red]] or [[Blue Tunic|blue]] one. These tunics increase his offense or defense respectively.
The Fairy Queen is found at the end of the [[Color Dungeon]]. She offers Link the power of color, allowing him to swap out his tunic with a [[Red Mail (Link's Awakening)|red]] or [[Blue Mail#Link's Awakening|blue]] one. These tunics increase his offense or defense respectively.
{{Clear}}
{{Clear}}


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[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|FlyingRooster Large.png|LA19 Flying Rooster.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|FlyingRooster Large.png|LA19 Flying Rooster.png}}|62px|right]]
{{Main|Flying Rooster}}
{{Main|Flying Rooster}}
The Flying Rooster is a bird who used to carry around people in [[Mabe Village]] and allow them to fly. However, after his death he was buried under the [[Weathercock]]. By playing the [[Frog's Song of Soul]], Link can bring the rooster back to life, allowing him to fly across a pit in the [[Tal Tal Mountain Range]] to reach the [[Bird Key]]. The Flying Rooster decides to stay with the [[Cucco Keeper]] after Link completes [[Eagle's Tower]].
The Flying Rooster is a bird who used to carry around people in [[Mabe Village]] and allow them to fly. However, after his death he was buried under the [[Weathercock]]. By playing the [[Frog's Song of Soul]], Link can bring the rooster back to life, allowing him to fly across a pit in the [[Tal Tal Mountain Range]] to reach the [[Bird Key]]. The Flying Rooster decides to stay with the [[Henhouse Keeper]] after Link completes [[Eagle's Tower]].
{{Clear}}
{{Clear}}


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[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|SkeletalGuards.png|LA19 Gar.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|SkeletalGuards.png|LA19 Gar.png}}|62px|right]]
{{Main|Gar}}
{{Main|Gar}}
The [[Skeletal Guards]] block the entrance to the [[Color Dungeon]]. Link must guess the colors of their clothes correctly in order to enter the dungeon.
This member of the [[Color Guard]] blocks the entrance to the [[Color Dungeon]]. Link must guess the colors of their clothes correctly in order to enter the dungeon.
{{Clear}}
{{Clear}}


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[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Rapids Ride Operator Sprite.png|LA19 Raft Shop Owner.png}}|62px|right]]
[[File:{{#ifeq:{{lc:{{{1}}}}}|dx|Rapids Ride Operator Sprite.png|LA19 Raft Shop Owner.png}}|62px|right]]
{{Main|Rapids Ride Operator}}
{{Main|Rapids Ride Operator}}
The Rapids Ride Operator owns the [[Raft Shop]] at [[Tal Tal Heights]]. For 100 [[Rupee]]s he will rent a raft to Link to he can go on the [[Rapids Ride]].
The Rapids Ride Operator owns the [[Raft Shop]] at [[Tal Tal Heights]]. For 100 [[Rupee]]s he will rent a [[raft]] to Link so he can go on the [[Rapids Ride]].
{{Clear}}
{{Clear}}


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{{Cat|Link's Awakening|Characters}}
{{Cat|Link's Awakening|Characters}}
{{Cat|Link's Awakening Characters| }}
{{Cat|Characters}}
{{Cat|Characters}}
{{Cat|Listings}}
{{Cat|Listings}}

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