Kunihiro Komatsu: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
(Created page with "{{Infobox|person | image = | game = ''Ocarina of Time''<br/>''The Wind Waker''<br/>''The...") |
No edit summary |
||
Line 15: | Line 15: | ||
|- | |- | ||
|1998 | |1998 | ||
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]] | |''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
|Cinema Scene Program | |Cinema Scene Program | ||
|- | |- | ||
|2002 | |2002 | ||
|''[[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]] | |''[[The Legend of Zelda: Ocarina of Time Master Quest|Ocarina of Time Master Quest]]'' | ||
|Cinema Scene Program | |Cinema Scene Program | ||
|- | |- |
Revision as of 08:44, December 19, 2019
Kunihiro Komatsu
Games | ||
Position | Programmer |
Kunihiro Komatsu is a programmer for Nintendo, where he has worked since the mid 90's. He first worked on Yoshi's Story, before then joining the team on Ocarina of Time. He would go on to work on The Wind Waker and Twilight Princess. Komatsu has also worked on a variety of other games for Nintendo, most notably, games in the Animal Crossing franchise.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Program |
2002 | Ocarina of Time Master Quest | Cinema Scene Program |
2002 | The Wind Waker | Main System Programming |
2003 | The Legend of Zelda: Collector's Edition' | Engineering |
2006 | Twilight Princess | Special Thanks |
2011 | Ocarina of Time 3D' | Cinema Scene Program |