Interview:Nintendo News July 9th 2014: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
(Created page with "{{Infobox|interview| | date = July 9, 2014 | interviewee = Eiji Aonuma | interviewer = Nintendo News | description = | source = [http://www.nintendo.co.jp/nintendo_news/...")
 
m (Text replacement - "<br>" to "<br/>")
 
Line 4: Line 4:
| interviewer = Nintendo News
| interviewer = Nintendo News
| description =  
| description =  
| source = [http://www.nintendo.co.jp/nintendo_news/140709/zelda/index.html] (original)<br>[http://www.siliconera.com/2014/07/10/legend-zelda-ocarina-time-helped-one-girl-overcome-illness] (translation)
| source = [http://www.nintendo.co.jp/nintendo_news/140709/zelda/index.html] (original)<br/>[http://www.siliconera.com/2014/07/10/legend-zelda-ocarina-time-helped-one-girl-overcome-illness] (translation)
}}
}}


[This interview contains more content which hasn't yet been translated.]
[This interview contains more content which hasn't yet been translated.]


{{Interview/A|Aonuma|Since I began working on The Legend of Zelda, what has moved me the most came from a certain fan letter. This letter was from the mother of an elementary school girl, who was hospitalized due to an illness, and she gave her daughter ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' so she could play it while rehabilitating.<br><br>At first, she felt "this is impossible for me," but over time, she began getting the hang of it. Then one day, she told her mother, "if [[Link]] is trying this hard, then I will, too!" as she put more effort into her rehabilitation. And before they knew it, she was back to her healthy self.<br><br>After reading the letter, I thought about how Link is someone who is being controlled by the player, but there's also a little something he was able to give back over time [in this case, courage to the little girl].<br><br>To think that one could put in more effort after watching Link to do the same, and that such a positive way of thinking arose from the game, is something that makes me very happy.<br><br>It's not that we purposely intend that while making games, but the key lies within what the players get to experience in the world.<br><br>However, I believe that The Legend of Zelda is a game that can possibly bring out such feelings, and if you could start expecting that from now on, it"d bring me great pleasure!}}
{{Interview/A|Aonuma|Since I began working on The Legend of Zelda, what has moved me the most came from a certain fan letter. This letter was from the mother of an elementary school girl, who was hospitalized due to an illness, and she gave her daughter ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' so she could play it while rehabilitating.<br/><br/>At first, she felt "this is impossible for me," but over time, she began getting the hang of it. Then one day, she told her mother, "if [[Link]] is trying this hard, then I will, too!" as she put more effort into her rehabilitation. And before they knew it, she was back to her healthy self.<br/><br/>After reading the letter, I thought about how Link is someone who is being controlled by the player, but there's also a little something he was able to give back over time [in this case, courage to the little girl].<br/><br/>To think that one could put in more effort after watching Link to do the same, and that such a positive way of thinking arose from the game, is something that makes me very happy.<br/><br/>It's not that we purposely intend that while making games, but the key lies within what the players get to experience in the world.<br/><br/>However, I believe that The Legend of Zelda is a game that can possibly bring out such feelings, and if you could start expecting that from now on, it"d bring me great pleasure!}}




{{Cat|Interviews with Eiji Aonuma|2014-07-09}}
{{Cat|Interviews with Eiji Aonuma|2014-07-09}}
{{Cat|Interviews In Need of Translation}}
{{Cat|Interviews In Need of Translation}}

Latest revision as of 17:53, February 8, 2015

Nintendo News July 9th 2014

Date

July 9, 2014

Interviewee

Interviewer

Nintendo News

Source

[1] (original)
[2] (translation)

[This interview contains more content which hasn't yet been translated.]

Aonuma: Since I began working on The Legend of Zelda, what has moved me the most came from a certain fan letter. This letter was from the mother of an elementary school girl, who was hospitalized due to an illness, and she gave her daughter Ocarina of Time so she could play it while rehabilitating.

At first, she felt "this is impossible for me," but over time, she began getting the hang of it. Then one day, she told her mother, "if Link is trying this hard, then I will, too!" as she put more effort into her rehabilitation. And before they knew it, she was back to her healthy self.

After reading the letter, I thought about how Link is someone who is being controlled by the player, but there's also a little something he was able to give back over time [in this case, courage to the little girl].

To think that one could put in more effort after watching Link to do the same, and that such a positive way of thinking arose from the game, is something that makes me very happy.

It's not that we purposely intend that while making games, but the key lies within what the players get to experience in the world.

However, I believe that The Legend of Zelda is a game that can possibly bring out such feelings, and if you could start expecting that from now on, it"d bring me great pleasure!