Interview:Kotaku June 22nd 2011: Difference between revisions

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m (Undid revision 30865 by Michael (talk) We don't correct outside sources; [sic] would have been better. But I'll probably end up removing the intro when I format this anyway.)
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{{Interview|2011-06-22
{{IncInterview}}
{{Infobox|interview|2011-06-22
|date = June 22, 2011
|date = June 22, 2011
|interviewee = [[Shigeru Miyamoto]]
|interviewee = [[Shigeru Miyamoto]]
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"We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways," Miyamoto said. "Even if you are using a simplier visual style it will still look very beautiful."
"We are not planning on putting any restrictions in terms of requiring developers to leverage HD in a particular ways," Miyamoto said. "Even if you are using a simplier visual style it will still look very beautiful."


{{Cat|Interviews with Shigeru Miyamoto|2011-06-22}}
{{Cat|Interviews with Shigeru Miyamoto|2011-06-22}}
{{Cat|Zelda Wii U Interviews|2011-06-22}}
{{Cat|Breath of the Wild Interviews|2011-06-22}}

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