Interview:Gamereactor February 16th 2015: Difference between revisions

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{{Interview/A|Aonuma|A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the [[Zelda Wii U|new Wii U title]].}}
{{Interview/A|Aonuma|A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the [[Zelda Wii U|new Wii U title]].}}


{{Interview/A|Aonuma|When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world. What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed.
{{Interview/A|Aonuma|When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world. What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed.}}


{{Interview/A|Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure.}}
{{Interview/A|Aonuma|Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure.}}




{{Cat|Zelda Wii U Interviews|2015-02-16}}
{{Cat|Breath of the Wild Interviews|2015-02-16}}
{{Cat|Interviews with Eiji Aonuma|2015-02-16}}
{{Cat|Interviews with Eiji Aonuma|2015-02-16}}
{{Cat|Needed Interviews|2015-02-16}}
{{Cat|Needed Interviews|2015-02-16}}

Latest revision as of 23:09, March 3, 2020

Gamereactor February 16th 2015

Date

February 16, 2015

Interviewee

Interviewer

Gamereactor Magazine

Description

Aonuma comments on the general responses to the Zelda Wii U demo.

Source

[1]

Aonuma: A huge, seamlessly unfolding world is something that can't be achieved if the hardware isn't advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we've had as large a world as can be realised with the hardware, so you could say it was inevitable that we've now done the same with the new Wii U title.
Aonuma: When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world. What's changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn't changed.
Aonuma: Recently, I've taken to relying on the map on my smart phone when I'm out walking in a place I'm not familiar with. A map isn't something you keep tucked away in your bag, it's by holding it in your hand and being able to constantly check it as you move forward step by step that gives you that sense of adventure.