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(Created page with "{{Interview|2012-11-01 |date = November 1, 2012 |interviewee = Shigeru Miyamoto |interviewer = Gamekult |description = Miyamoto describes the origins of Link. |source ...") |
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{{ | {{Infobox|interview|2012-11-01 | ||
|date = November 1, 2012 | |date = November 1, 2012 | ||
|interviewee = [[Shigeru Miyamoto]] | |interviewee = [[Shigeru Miyamoto]] | ||
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}} | }} | ||
On the occasion of the release of the [[Nintendo Wii U|Wii U]], the most famous game designers received Gamekult for an interview. If the father of Mario and [[ | On the occasion of the release of the [[Nintendo Wii U|Wii U]], the most famous game designers received Gamekult for an interview. If the father of Mario and [[Zelda]] has been very evasive on draft Nintendo and his family, he was willing to reveal, for the first time, how was conceived his famous hero green tunic. | ||
{{Interview/Q|Gamekult|What was your exact role in the development of the Wii U?}} | {{Interview/Q|Gamekult|What was your exact role in the development of the Wii U?}} | ||
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{{Interview/A|Miyamoto|(Great astonished eyes) makes me extremely happy to hear from Twitter, because since the first episode on Super Nintendo, there were several opus, but I think the series has not changed much. I thought people were on the contrary be tired. So, I want to say thank you very much for your patience and try playing the mini-game F-Zero Nintendo Land. I am also very curious and I would like to ask these people why F-Zero? What you lack that we have not yet done?}} | {{Interview/A|Miyamoto|(Great astonished eyes) makes me extremely happy to hear from Twitter, because since the first episode on Super Nintendo, there were several opus, but I think the series has not changed much. I thought people were on the contrary be tired. So, I want to say thank you very much for your patience and try playing the mini-game F-Zero Nintendo Land. I am also very curious and I would like to ask these people why F-Zero? What you lack that we have not yet done?}} | ||
{{Interview/ | {{Interview/Q|Gamekult|Lately, there has been much talk about your future. And you, where do you see yourself in ten years?}} | ||
{{Interview/A|Miyamoto|In ten years, I hope I am still alive, especially! If this is the case, I hope that I will always at Nintendo, doing what I love. Today, I am very busy, but I'm lucky to be able to work at my place of youth - finally, they forties - who are all talented producers who worked on the Wii or Wii U. Thanks to them and their talent, I can detach a few of my regular duties, saying that their projects are in good hands. And focus on the things that interest me, even if I continue to supervise a little. At this point, I cling to finish Pikmin 3!}} | {{Interview/A|Miyamoto|In ten years, I hope I am still alive, especially! If this is the case, I hope that I will always at Nintendo, doing what I love. Today, I am very busy, but I'm lucky to be able to work at my place of youth - finally, they forties - who are all talented producers who worked on the Wii or Wii U. Thanks to them and their talent, I can detach a few of my regular duties, saying that their projects are in good hands. And focus on the things that interest me, even if I continue to supervise a little. At this point, I cling to finish Pikmin 3!}} |