Interview:Gamekult November 1st 2012: Difference between revisions

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{{Interview|2012-11-01
{{Infobox|interview|2012-11-01
|date = November 1, 2012
|date = November 1, 2012
|interviewee = [[Shigeru Miyamoto]]
|interviewee = [[Shigeru Miyamoto]]
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}}
}}


On the occasion of the release of the [[Nintendo Wii U|Wii U]], the most famous game designers received Gamekult for an interview. If the father of Mario and [[Princess Zelda|Zelda]] has been very evasive on draft Nintendo and his family, he was willing to reveal, for the first time, how was conceived his famous hero green tunic.
On the occasion of the release of the [[Nintendo Wii U|Wii U]], the most famous game designers received Gamekult for an interview. If the father of Mario and [[Zelda]] has been very evasive on draft Nintendo and his family, he was willing to reveal, for the first time, how was conceived his famous hero green tunic.


{{Interview/Q|Gamekult|What was your exact role in the development of the Wii U?}}
{{Interview/Q|Gamekult|What was your exact role in the development of the Wii U?}}
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{{Interview/A|Miyamoto|(Great astonished eyes) makes me extremely happy to hear from Twitter, because since the first episode on Super Nintendo, there were several opus, but I think the series has not changed much. I thought people were on the contrary be tired. So, I want to say thank you very much for your patience and try playing the mini-game F-Zero Nintendo Land. I am also very curious and I would like to ask these people why F-Zero? What you lack that we have not yet done?}}
{{Interview/A|Miyamoto|(Great astonished eyes) makes me extremely happy to hear from Twitter, because since the first episode on Super Nintendo, there were several opus, but I think the series has not changed much. I thought people were on the contrary be tired. So, I want to say thank you very much for your patience and try playing the mini-game F-Zero Nintendo Land. I am also very curious and I would like to ask these people why F-Zero? What you lack that we have not yet done?}}


{{Interview/A|Miyamoto|Lately, there has been much talk about your future. And you, where do you see yourself in ten years?}}
{{Interview/Q|Gamekult|Lately, there has been much talk about your future. And you, where do you see yourself in ten years?}}


{{Interview/A|Miyamoto|In ten years, I hope I am still alive, especially! If this is the case, I hope that I will always at Nintendo, doing what I love. Today, I am very busy, but I'm lucky to be able to work at my place of youth - finally, they forties - who are all talented producers who worked on the Wii or Wii U. Thanks to them and their talent, I can detach a few of my regular duties, saying that their projects are in good hands. And focus on the things that interest me, even if I continue to supervise a little. At this point, I cling to finish Pikmin 3!}}
{{Interview/A|Miyamoto|In ten years, I hope I am still alive, especially! If this is the case, I hope that I will always at Nintendo, doing what I love. Today, I am very busy, but I'm lucky to be able to work at my place of youth - finally, they forties - who are all talented producers who worked on the Wii or Wii U. Thanks to them and their talent, I can detach a few of my regular duties, saying that their projects are in good hands. And focus on the things that interest me, even if I continue to supervise a little. At this point, I cling to finish Pikmin 3!}}

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