Guardian Scout: Difference between revisions

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| attack =  
| attack =  
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| location = [[Shrine of Trials]]</br>[[Divine Beast]]s</br>[[EX Trial of the Sword]] (DLC)
| location = [[Shrine of Trials]]<br />[[Divine Beast]]s<br />[[EX Trial of the Sword]] (DLC)
| weapon = '''Any Guardian or Ancient weapons'''
| weapon = '''Any Guardian or Ancient weapons'''
| reward = [[Ancient Spring]]<br/>[[Ancient Screw]]<br/>[[Ancient Gear]]<br/>[[Ancient Core]]<br/>[[Ancient Shaft]]<br/>[[Guardian Spear++]]<br/>[[Guardian Sword++]]<br/>[[Ancient Battle Axe++]]
| reward = [[Ancient Spring]]<br/>[[Ancient Screw]]<br/>[[Ancient Gear]]<br/>[[Ancient Core]]<br/>[[Ancient Shaft]]<br/>[[Guardian Spear]], [[Guardian Spear+|+]] and [[Guardian Spear++|++]]<br/>[[Guardian Sword]], [[Guardian Sword+|+]] and [[Guardian Sword++|++]]<br/>[[Ancient Battle Axe]], [[Ancient Battle Axe+|+]] and [[Ancient Battle Axe++|++]]
| related = [[Guardian Scout I]]<br/>[[Guardian Scout II]]<br/>[[Guardian Scout III]]<br/>[[Guardian Scout IV]]
| related = [[Guardian Scout I]]<br/>[[Guardian Scout II]]<br/>[[Guardian Scout III]]<br/>[[Guardian Scout IV]]
}}
}}
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*Guardian Scouts II and III have "arm" stumps where weapons should have been, which crackle with blue energy.
*Guardian Scouts II and III have "arm" stumps where weapons should have been, which crackle with blue energy.
*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress.
*They can be also identified by the features of their "head" domes. I and II have no features, III has ear-like protrusions and IV has a full headdress.
*Guardians II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]].
*Scouts II through IV perform melee attacks by rotating their weapons before attacking. These signal the player as to when to perform a [[Perfect Guard]] or a [[Perfect Dodge]].
*As armed Scouts cannot be disarmed, the [[Perfect Guard]] can stun them, but they will never drop their weapons unless they're defeated. Alongside [[Lynel#Breath of the Wild|Lynels]] and [[Yiga Clan]]smen, this makes them among the only melee base combatants in the game on which [[Shield Guard]] has absolutely no disarming effect.
*Unlike [[Guardian (Breath of the Wild)|Guardians]], Scouts don't activate the [[Master Sword#Breath of the Wild|Master Sword]]'s attack bonus. However, much like those, they are susceptible to [[Breath of the Wild Ancient and Guardian Weapons#Damage Bonuses|Ancient Proficiency]].
*Armed Guardian Scouts almost always attack with their "right" limb unless they're holding an axe with the "left".
*Unlike [[Guardian Stalker]]s, their legs cannot be cut.
*Unlike [[Guardian Stalker]]s, their legs cannot be cut.
*Temporary [[Heart Container]]s lost while battling scouts at [[Test of Strength|Tests of Strength]] shrines are not regained when the given monk replenishes Link's health.


==Gallery==
==Gallery==

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