Divine Beast Vah Ruta: Difference between revisions

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{{Specify|the dungeon inside the Divine Beast|the Divine Beast in other uses|[[Vah Ruta]]}}
{{Infobox|dungeon
{{Infobox|dungeon
| image      = [[File:Divine Beast Vah Ruta Map - BOTW.jpg]]
| image      = [[File:Divine Beast Vah Ruta Map - BOTW.jpg]]
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==Gaining Entrance==
==Gaining Entrance==
{{See also|Divine Beast Vah Ruta (Main Quest)}}
After Link has completed [[Reach Zora's Domain]] and obtained at least twenty [[Shock Arrow]]s, he meets [[Sidon|Prince Sidon]] at [[East Reservoir Lake]]. From there, Sidon will swim around the lake with Link on his back, while the [[Malice]]-controlled Vah Ruta will defend itself with giant ice cubes and spiked ice balls shot from cannons. Use [[Cryonis]] to destroy these.
After Link has completed [[Reach Zora's Domain]] and obtained at least twenty [[Shock Arrow]]s, he meets [[Sidon|Prince Sidon]] at [[East Reservoir Lake]]. From there, Sidon will swim around the lake with Link on his back, while the [[Malice]]-controlled Vah Ruta will defend itself with giant ice cubes and spiked ice balls shot from cannons. Use [[Cryonis]] to destroy these.


Eventually, Sidon will swim in close, allowing Link to use the [[Zora Armor (Breath of the Wild)|Zora Armor]] to swim up a torrent of water and hit a glowing orb with a [[Shock Arrow]]. Once all four orbs have been hit, the Divine Beast is subdued, and Sidon brings Link to the entrance.  
Eventually, Sidon will swim in close, allowing Link to use the [[Zora Armor (Breath of the Wild)|Zora Armor]] to swim up a torrent of water and hit a glowing orb with a [[Shock Arrow]]. Once all four orbs have been hit, the Divine Beast is subdued, and Sidon brings Link to the entrance.


==Dungeon Overview==
==Dungeon Overview==
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===Terminals===
===Terminals===
#From the door to the map room, head toward the gears on the wall.  Use [[Magnesis]] to turn the handle, raising the terminal, and then activate it.
#From the door to the map room, head toward the gears on the wall.  Use [[Magnesis]] to turn the handle, raising the terminal, and then activate it.
#Turn around and head to the door on the right which leads outside.  Follow the ramp up and enter the door on the right. Besides a [[Guardian Scout II]], there is a water spout moving a smaller water wheel, and an unmoving larger water wheel. A terminal is inside the smaller wheel, and can be accessed by freezing the spout using [[Cryonis]] with proper timing.
#Turn around and head to the door on the right which leads outside.  Follow the ramp up and enter the door on the right. Beside a [[Guardian Scout II]], there is a water spout moving a smaller water wheel, and an unmoving larger water wheel. A terminal is inside the smaller wheel, and can be accessed by freezing the spout using [[Cryonis]] with proper timing.
#Using the map to drop water onto the large water wheel, ride it up and go past the Guardian Scout to activate the switch. This creates a waterfall to use as a shortcut. From the switch, paraglide to a walkway leading to the centre of the big wheel, and use [[Stasis]] to hold the [[Ancient Orb]] in the [[Shrine Pedestal]] as it rotates, such that the gate stays open and allows Link to access the terminal right-side-up.
#Using the map to drop water onto the large water wheel, ride it up and go past the Guardian Scout to activate the switch. This creates a waterfall to use as a shortcut. From the switch, paraglide to a walkway leading to the centre of the big wheel, and use [[Stasis]] to hold the [[Ancient Orb]] in the [[Shrine Pedestal]] as it rotates, such that the gate stays open and allows Link to access the terminal right-side-up.
#Swim up the waterfall, grab the chest if desired, then go through the corridor behind where the Guardian Scout was. The terminal is on the very tip of the trunk. While this area can only be reached when the trunk is lowered, it can only be activated with the trunk in a high position, so it must be raised once Link reaches the waterspout.
#Swim up the waterfall, grab the chest if desired, then go through the corridor behind where the Guardian Scout was. The terminal is on the very tip of the trunk. While this area can only be reached when the trunk is lowered, it can only be activated with the trunk in a high position, so it must be raised once Link reaches the waterspout.
#In the centre of Ruta's back, there is a small hole. Jump through it, and once on the surface, destroy the eyeball before the mouth can spit out Cursed ???s.  Look down through the gap in the floor to see the terminal surrounded by flames.  In front of Link is a wall with gears and a handle.  Use Magnesis to turn the handle to open the top of Ruta's head, and use the map to move Ruta's trunk to send water through the openings and extinguish the flame, allowing the final terminal to be activated.
#In the centre of Ruta's back, there is a small hole. Jump through it, and once on the surface, destroy the eyeball before the mouth can spit out [[Cursed Bokoblin]]s.  Look down through the gap in the floor to see the terminal surrounded by flames.  In front of Link is a wall with gears and a handle.  Use Magnesis to turn the handle to open the top of Ruta's head, and use the map to move Ruta's trunk to send water through the openings and extinguish the flame, allowing the final terminal to be activated.


With all the terminals activated, Link can return to the lowest level and enter the door opposite the map room. This is where the main control unit lies, and Waterblight Ganon.
With all the terminals activated, Link can return to the lowest level and enter the door opposite the map room. This is where the main control unit lies, and Waterblight Ganon.
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Once you defeat Waterblight Ganon, you will receive a [[Heart Container]].  Activate the Main Control Unit to free Mipha's spirit and receive [[Mipha's Grace]].
Once you defeat Waterblight Ganon, you will receive a [[Heart Container]].  Activate the Main Control Unit to free Mipha's spirit and receive [[Mipha's Grace]].
==Illusory Realm==
{{see also|Illusory Realm}}
After activating the main control unit, Link cannot reenter Vah Ruta. However, as part of the [[EX Champion Mipha's Song]] [[Breath of the Wild Expansion Pass|DLC]] quest, he can present three [[Ruta's Emblem]]s and be drawn into an "Illusory Realm" of memories, where he can re-experience the fight with Waterblight Ganon with limited equipment.


==Enemies==
==Enemies==
{{Gallery|size=78|pad=5|title=Enemies in Divine Beast Vah Ruta}}
{{Gallery|size=78|pad=5|title=Enemies in Divine Beast Vah Ruta}}
{{Gallery/Box|file=Cursed-bokoblin.jpg|link=Cursed Bokoblin|caption=[[Cursed Bokoblin]]}}
{{Gallery/Box|file=Cursed-moblin.jpg|link=Cursed Moblin|caption=[[Cursed Moblin]]}}
{{Gallery/Box|file=Guardian-scout-i.jpg|link=Guardian Scout I|caption=[[Guardian Scout I]]}}
{{Gallery/Box|file=Guardian-scout-i.jpg|link=Guardian Scout I|caption=[[Guardian Scout I]]}}
{{Gallery/Box|file=Guardian-scout-ii.jpeg|link=Guardian Scout II|caption=[[Guardian Scout II]]}}
{{Gallery/Box|file=Guardian-scout-ii.jpeg|link=Guardian Scout II|caption=[[Guardian Scout II]]}}
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==Gallery==
==Gallery==
<gallery widths=160 heights=90>
<gallery widths=160 heights=90>
File:Vah-ruta-travel-gate.JPG|The [[Travel Gate]] at Vah Ruta's entrance
File:Vah-ruta-travel-gate.JPG|The [[Travel Gate|travel gate]] at Vah Ruta's entrance
File:Botw-vah-ruta.jpg|The corrupted Vah Ruta in [[East Reservoir Lake]]
File:Botw-vah-ruta.jpg|The corrupted Vah Ruta in [[East Reservoir Lake]]
</gallery>
</gallery>
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{{Clear}}
{{Clear}}


{{Listbox|Breath of the Wild Dungeons}}
{{cat|Breath of the Wild Dungeons}}
{{cat|Breath of the Wild Dungeons}}

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