Daisuke Kageyama: Difference between revisions

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| name          = Daisuke Kageyama<br>蔭山 大輔<br>かげやま だいすけ
| position = Animator
| position = Animator
}}
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'''Daisuke Kageyama''' is an game developer who has worked for [[Nintendo]] since the late 1990's. His first game he worked on was ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Cinema Scene Animator''. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', where he is credited with ''Enemy Design'' and ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' where he is was a ''Character Designer''. He would later work on several games in the ''Mark Kart'' franchise.
'''Daisuke Kageyama''' is an artist who has worked for [[Nintendo]] since the late 1990's. His first game he worked on was ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Cinema Scene Animator''. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', where he is credited with ''Enemy Design'' and ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' where he is was a ''Character Designer''. He would later work on several games in the ''Mark Kart'' franchise.


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{{Cat|Game Staff}}
{{Cat|Game Staff|Kageyama, Daisuke}}
{{Cat|Artists|Kageyama, Daisuke}}
{{Cat|Nintendo Staff|Kageyama, Daisuke}}

Latest revision as of 01:01, April 5, 2022

Daisuke Kageyama
蔭山 大輔
かげやま だいすけ
Daisuke-Kageyama.png

Games

Position

Animator

Daisuke Kageyama is an artist who has worked for Nintendo since the late 1990's. His first game he worked on was Ocarina of Time, where he is credited as a Cinema Scene Animator. He would go on to work on Majora's Mask, where he is credited with Enemy Design and The Wind Waker where he is was a Character Designer. He would later work on several games in the Mark Kart franchise.

Release Game Credit(s)
1998 Ocarina of Time Cinema Scene Animator
2000 Majora's Mask Enemy Design
2002 The Wind Waker Character Design