Daisuke Kageyama: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
No edit summary |
(Info) |
||
Line 4: | Line 4: | ||
| dept = | | dept = | ||
| born = | | born = | ||
| name = Daisuke Kageyama<br>蔭山 大輔<br>かげやま だいすけ | |||
| position = Animator | | position = Animator | ||
}} | }} | ||
'''Daisuke Kageyama''' is an | '''Daisuke Kageyama''' is an artist who has worked for [[Nintendo]] since the late 1990's. His first game he worked on was ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Cinema Scene Animator''. He would go on to work on ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', where he is credited with ''Enemy Design'' and ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' where he is was a ''Character Designer''. He would later work on several games in the ''Mark Kart'' franchise. | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" | ||
Line 27: | Line 28: | ||
|} | |} | ||
{{Cat|Game Staff}} | {{Cat|Game Staff|Kageyama, Daisuke}} | ||
{{Cat|Artists|Kageyama, Daisuke}} | |||
{{Cat|Nintendo Staff|Kageyama, Daisuke}} |
Latest revision as of 01:01, April 5, 2022
Daisuke Kageyama
蔭山 大輔
かげやま だいすけ
蔭山 大輔
かげやま だいすけ
Games | ||
Position | Animator |
Daisuke Kageyama is an artist who has worked for Nintendo since the late 1990's. His first game he worked on was Ocarina of Time, where he is credited as a Cinema Scene Animator. He would go on to work on Majora's Mask, where he is credited with Enemy Design and The Wind Waker where he is was a Character Designer. He would later work on several games in the Mark Kart franchise.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Animator |
2000 | Majora's Mask | Enemy Design |
2002 | The Wind Waker | Character Design |