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'''Auto-Jump''' is | {{Infobox|skill | ||
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| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | |||
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An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. | |||
In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]]. | |||
By contrast, in 3D games beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' but not including ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', an auto-jump is performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps. | |||
By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was the only main ''Zelda'' game to have a button dedicated to jumping until ''Breath of the Wild'', which discarded the auto-jump as a primary mechanic. | |||
{{Cat|Game Mechanics}} | |||
{{Cat|Ocarina of Time}} | |||
{{Cat|Majora's Mask}} | |||
{{Cat|The Wind Waker}} | |||
{{Cat|Twilight Princess}} | |||
{{Cat|Skyward Sword}} |