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{{Infobox|skill
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| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''
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}}
An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]].
An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]].


In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]].
In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]].


In 3D games, beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', it was performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps.  
By contrast, in 3D games beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' but not including ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', an auto-jump is performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps.  


By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was the only main ''Zelda'' game to have a button dedicated to jumping until ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', which discarded the auto-jump as a primary mechanic.  
By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was the only main ''Zelda'' game to have a button dedicated to jumping until ''Breath of the Wild'', which discarded the auto-jump as a primary mechanic.  


{{Cat|Game Mechanics}}
{{Cat|Game Mechanics}}

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