102,059
edits
mNo edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox|skill | |||
| image = | |||
| caption = | |||
| purpose = | |||
| special = | |||
| range = | |||
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | |||
| pointsint = | |||
| perform = | |||
| use = | |||
| effect = | |||
| related = | |||
}} | |||
An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. | An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. | ||
In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]]. | In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]]. | ||
By contrast, in 3D games beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' but not including ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', an auto-jump is performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps. | |||
By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was the only main ''Zelda'' game to have a button dedicated to jumping until '' | By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was the only main ''Zelda'' game to have a button dedicated to jumping until ''Breath of the Wild'', which discarded the auto-jump as a primary mechanic. | ||
{{Cat|Game Mechanics}} | {{Cat|Game Mechanics}} |