Acheman: Difference between revisions

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132 bytes added ,  March 6, 2023
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| caption  = Acheman artwork from ''The Adventure of Link''
| caption  = Acheman artwork from ''The Adventure of Link''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| location = Caves of [[Western Hyrule]]<br/>[[Death Mountain (Adventure of Link)|Death Mountain]]
| location = Caves of [[Western Hyrule]]<br/>[[Death Mountain (The Adventure of Link)|Death Mountain]]
| weapon  = [[Sword]]
| weapon  = [[Sword]]
| related  = [[Ache]]
| related  = [[Ache]]
}}
}}


'''Achemen''' are enemies from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. This creature have the ability to shape shift from a Red [[Ache]] into a fire-breathing demonic form. Initially, Achemen resemble a Red [[Ache]]. However, once it lands on  the ground, the monster will transform into a humanoid creature that is capable of breathing fire.{{Ref|[http://www.zeldadungeon.net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|A bat-like monster, it breathes fire and changes shape.}} After shooting fire at [[Link]], the Acheman will transform back into bat form and return to the ceiling.  
'''Achemen''' are enemies from ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.{{Ref|''[[The Legend of Zelda: Encyclopedia]]'', pg. 162}} This creature have the ability to shape shift from a Red [[Ache]] into a fire-breathing demonic form. Initially, Achemen resemble a Red [[Ache]]. However, once it lands on  the ground, the monster will transform into a humanoid creature that is capable of breathing fire.{{Ref|[https://www.zeldadungeon.net/gallery/displayimage.php?album{{=}}328&pid{{=}}9760#top_display_media Nintendo Power Magazines - Issue 004], pg. 22|A bat-like monster, it breathes fire and changes shape.}} After shooting fire at [[Link (The Legend of Zelda)#The Adventure of Link|Link]], the Acheman will transform back into bat form and return to the ceiling.  


Link must be prepared to dodge its fire, as the projectile is unblockable unless the [[Reflect Spell]] is active. Link gains 10 experience points for defeating an Acheman.  
Link must be prepared to dodge its fire, as the projectile is unblockable unless the [[Reflect Spell]] is active. Link gains 10 [[Experience Point|experience points]] for defeating an Acheman.  


====Game Data====
====Game Data====
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| Item Drop || [[Magic Jar|Blue Magic Jar]] or 50 exp [[Point Bag]]
| Item Drop || [[Magic Jar|Blue Magic Jar]] or 50 exp [[Point Bag]]
|-
|-
| Enemy Habitat || height="90px" | Caves of [[Western Hyrule]],<br/>[[Death Mountain (Adventure of Link)|Death Mountain]]
| Enemy Habitat || height="90px" | Caves of [[Western Hyrule]],<br/>[[Death Mountain (The Adventure of Link)|Death Mountain]]
|-
|-
{{#vardefine:CommentBoxID|{{#if:{{#varexists:CommentBoxID}}|{{#expr:{{#var:CommentBoxID}}+1}}|1}}}}  
{{#vardefine:CommentBoxID|{{#if:{{#varexists:CommentBoxID}}|{{#expr:{{#var:CommentBoxID}}+1}}|1}}}}  
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{{References}}
{{References}}


{{MagicNavbox|The Adventure of Link|Enemies}}
{{Listbox|The Adventure of Link Enemies}}
 


{{Cat|The Adventure of Link Enemies}}
{{Cat|The Adventure of Link Enemies}}

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