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'''Armored Trains''' are overworld enemies encountered within ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.
'''Armored Trains''' are overworld enemies encountered within ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.


Armored Trains can be found in a handful of locations. They are first found on the Ocean Floor within the [[Ocean Realm]]. They patrol the area in an attempt to prevent [[Link]] from entering the [[Ocean Temple]]. Soon after this occurs, Armored Trains appear within the [[Snow Realm]], roaming the area alongside Dark Trains. As the story progresses, a plethora of Armored Trains can be found all across the [[Dark Realm]]. Link must defeat a total of six of them with the aid of [[Tears of Light]] in order to face the [[Demon Train]].
Armored Trains can be found in a handful of locations. They are first found on the Ocean Floor within the [[Ocean Realm]]. They patrol the area in an attempt to prevent [[Link (Spirit Tracks)|Link]] from entering the [[Ocean Temple]]. Soon after this occurs, Armored Trains appear within the [[Snow Realm]], roaming the area alongside Dark Trains. As the story progresses, a plethora of Armored Trains can be found all across the [[Dark Realm]]. Link must defeat a total of six of them with the aid of [[Tears of Light]] in order to face the [[Demon Train]].


Unlike [[Dark Train]]s, Armored Trains wear a thick, heavy metal-like mask that protects them from attacks. Instead of their engine producing a black flame, they produce a purple flame. Armored Trains are much more intelligent as opposed to their normal counterparts. They cannot be stunned, instead they move much slower, but stay in pursuit of the [[Spirit Train]]. Aside from that, they have the ability to change their direction at any given point.
Unlike [[Dark Train]]s, Armored Trains wear a thick, heavy metal-like mask that protects them from attacks. Instead of their engine producing a black flame, they produce a purple flame. Armored Trains are much more intelligent as opposed to their normal counterparts. They cannot be stunned, instead they move much slower, but stay in pursuit of the [[Spirit Train]]. Aside from that, they have the ability to change their direction at any given point.