Hylian Blacksmith Guild: Difference between revisions

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(→‎Seals: add a couple hidden seals, some values, and notes on gold-border seals and hidden seals)
(→‎Fuse Weapons: fill in seals table using data from "the spreadsheet")
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If the base weapon has an open seal slot, or will have one as a result of leveling up from the fusion, it will be filled by the first seal on the first weapon used as fusion material that has a seal. If multiple slots are open, they are filled in the order the material weapons are selected, using only one seal per weapon. If a new slot unexpectedly opens due to a great success, it will not be filled.
If the base weapon has an open seal slot, or will have one as a result of leveling up from the fusion, it will be filled by the first seal on the first weapon used as fusion material that has a seal. If multiple slots are open, they are filled in the order the material weapons are selected, using only one seal per weapon. If a new slot unexpectedly opens due to a great success, it will not be filled.


Combining seals of the same category, denoted by the shape of the seal icon, yields a bonus to both weapon damage and seal effect. Two seals of the same category give +5 damage, and four give +15 damage.
Combining seals of the same category, denoted by the shape of the seal icon, yields a bonus to both weapon damage and seal effect. Two seals of the same category give +5 damage, and four give +15 damage. These can be stacked for up to +20 bonus damage. The displayed damage on the weapon includes this bonus—e.g. "76 +5" does not mean 81, and would be 71 without the bonus.


====Seals====
====Seals====
Line 31: Line 31:
! colspan=3 | Four-of-a-Kind
! colspan=3 | Four-of-a-Kind
|-
|-
| rowspan=24 | Damage<br />(Star) || rowspan=3 | Regular-Attack Damage || 2% || 4% || 6%
| rowspan=24 | Damage<br />(Star) || rowspan=3 | Regular-Attack Damage || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% || 7%
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || 5% ||
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6%
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% || 7%
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || 5% || 8%
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12%
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12%
Line 47: Line 47:
| 6% || 9% || 14%
| 6% || 9% || 14%
|-
|-
| || ||
| 6% || 10% || 15%
|-
|-
| rowspan=3 | Dash-Attack Damage || 7% || 13% || 18%
| rowspan=3 | Dash-Attack Damage || 7% || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
|-
| 8% || 15% || 20%
| 8% || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
|-
| || ||
| 9% || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
|-
| rowspan=3 | Flurry Rush Damage || 7% || 13% || 18%
| rowspan=3 | Flurry Rush Damage || 7% (9%<sup>2</sup>) || 13% || 18% (20%<sup>2</sup>)
|-
|-
| 8% || || 20%
| 8% (10%<sup>2</sup>) || 15% || 20% (22%<sup>2</sup>)
|-
|-
| || ||
| 9% (11%<sup>2</sup>) || 16% || 22% (24%<sup>2</sup>)
|-
|-
| rowspan=3 | Midair-Attack Damage || 7% || 13% || 18%
| rowspan=3 | Midair-Attack Damage || 7% (9%<sup>2</sup>) || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
|-
| 8% || 15% ||
| 8% (10%<sup>2</sup>) || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
|-
| || || 22%
| 9% (11%<sup>2</sup>) || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage to Midair Enemies || 7% || 13% || 18%
| rowspan=3 | Damage to Midair Enemies || 7% (9%<sup>2</sup>) || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
|-
| 8% || || 20%
| 8% (10%<sup>2</sup>) || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
|-
| || ||
| 9% (11%<sup>2</sup>) || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage to Foes with Status Effects<sup>1</sup> || 13% || N/A || N/A
| rowspan=3 | Damage to Foes with Status Effects<sup>1</sup> || 13% (15%<sup>2</sup>) || N/A || N/A
|-
|-
| 15% || N/A || N/A
| 15% (17%<sup>2</sup>) || N/A || N/A
|-
|-
| || N/A || N/A
| 16% (18%<sup>2</sup>) || N/A || N/A
|-
|-
| rowspan=21 | Agility<br />(Square) || rowspan=3 | Attack Speed || 3% || 4-6% || 6%
| rowspan=39 | Agility<br />(Square) || rowspan=3 | Attack Speed || 3% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 4% || || 7%
| 4% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || || 8%
| 4% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Attack Range || 4% || 7% || 10%
| rowspan=3 | Attack Range || 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| 5% || 8% || 11%
| 5% || 8% || 11% (13%<sup>2</sup>)
|-
|-
| || 9% ||
| 5% || 9% || 12% (14%<sup>2</sup>)
|-
|-
| rowspan=3 | Special-Attack Charge Rate || 3% || 6% || 9% (10%<sup>2</sup>)
| rowspan=3 | Special-Attack Charge Rate || 3% || 6% || 9% (10%<sup>2</sup>)
Line 95: Line 95:
| 4% || 7% || 10% (11%<sup>2</sup>)
| 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| || || 11%
| 4% || 8% || 11% (12%<sup>2</sup>)
|-
|-
| rowspan=3 | Perfect-Dodge Timing Window || 5% || 10% || 10%
| rowspan=3 | Perfect-Dodge Timing Window || 5% || 10% (15%<sup>2</sup>) || 10%
|-
|-
| 10% || ||
| 10% || 15% (20%<sup>2</sup>) || 15%
|-
|-
| || ||
| 10% || 15% (20%<sup>2</sup>) || 15%
|-
|-
| rowspan=3 | Damage at 30% Hearts or Less || 6-7% || 12% || 17%
| rowspan=3 | Damage at 30% Hearts or Less || 7% (8%<sup>2</sup>) || 12% (13%<sup>2</sup>) || 17% (18%<sup>2</sup>)
|-
|-
| 8% || 14% ||
| 8% (9%<sup>2</sup>) || 14% (15%<sup>2</sup>) || 19% (20%<sup>2</sup>)
|-
|-
| || 15% ||
| 9% (10%<sup>2</sup>) || 15% (16%<sup>2</sup>) || 21% (22%<sup>2</sup>)
|-
|-
| rowspan=3 | Chance to Automatically Guard<sup>1</sup> || 10% || N/A || N/A
| rowspan=3 | Chance to Automatically Guard<sup>1</sup> || 10% || N/A || N/A
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| 11% || N/A || N/A
| 11% || N/A || N/A
|-
|-
| || N/A || N/A
| 12% || N/A || N/A
|-
| rowspan=3 | Perfect-Guard Chance When Guarding<sup>1, 2</sup> || 10% || N/A || N/A
|-
| 10% || N/A || N/A
|-
| 10% || N/A || N/A
|-
| rowspan=3 | Damage Reflected When Guarding<sup>1, 2</sup> || 20% || N/A || N/A
|-
| 20% || N/A || N/A
|-
| 20% || N/A || N/A
|-
| rowspan=3 | Damage to Locked-On Target<sup>1, 2</sup> || 10% || N/A || N/A
|-
| 11% || N/A || N/A
|-
| 12% || N/A || N/A
|-
| rowspan=3 | Chance to KO Weak Enemies<sup>1, 2</sup> || 10% || N/A || N/A
|-
| 11% || N/A || N/A
|-
| 12% || N/A || N/A
|-
|-
| rowspan=3 | Chance of Landing Shockwave<sup>1, 2</sup> || 10% || N/A || N/A
| rowspan=3 | Chance of Landing Shockwave<sup>1, 2</sup> || 10% || N/A || N/A
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| 11% || N/A || N/A
| 11% || N/A || N/A
|-
|-
| || N/A || N/A
| 12% || N/A || N/A
|-
| rowspan=3 | Auto-Critical Hit after Combos<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Resistance to All Status Effects<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
|-
| rowspan=27 | Defense<br />(Hexagon) || rowspan=3 | Damage at Full Hearts || 2% || 3-4% || 6%
| rowspan=30 | Defense<br />(Hexagon) || rowspan=3 | Damage at Full Hearts || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% || 7% (8%<sup>2</sup>)
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || || (9%<sup>2</sup>)
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage per 100 KOs || 2% || 4% || 6%
| rowspan=3 | Damage per 100 KOs || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || || 7%
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || || 8%
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Healing-Item Effect || 3% || 4-5% || 9%
| rowspan=3 | Healing-Item Effect || 3% || 5% || 9% (11%<sup>2</sup>)
|-
|-
| 4% || ||
| 4% || 6% || 11% (13%<sup>2</sup>)
|-
|-
| || ||
| 4% || 6% || 13% (14%<sup>2</sup>)
|-
|-
| rowspan=3 | Healing-Item Drop Rate || 12% || 20% || 28%
| rowspan=3 | Healing-Item Drop Rate || 12% || 20% (22%<sup>2</sup>) || 28% (30%<sup>2</sup>)
|-
|-
| 14% || 22% ||
| 14% || 22% (25%<sup>2</sup>) || 31% (33%<sup>2</sup>)
|-
|-
| || ||
| 15% || 24% (27%<sup>2</sup>) || 34% (36%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage From Enemies || -3% || -4% ||
| rowspan=3 | Damage From Enemies || -3% || -4% (-5%<sup>2</sup>) || N/A
|-
|-
| || ||
| -4% || -5% (-6%<sup>2</sup>) || N/A
|-
|-
| || ||
| -4% || -5% (-6%<sup>2</sup>) || N/A
|-
|-
| rowspan=3 | Reduced Damage from Fire<sup>1</sup> || N/A || N/A || N/A
| rowspan=3 | Reduced Damage from Fire<sup>1</sup> || N/A || N/A || N/A
Line 175: Line 211:
| N/A || N/A || N/A
| N/A || N/A || N/A
|-
|-
| rowspan=30 | Collection<br />(Circle) || rowspan=3 | Monster-Part Drop Rate || 5% || 9% || 13%
| rowspan=3 | Heal by Defeating Enemies<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=42 | Collection<br />(Circle) || rowspan=3 | Monster-Part Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
|-
| 6% || 10% || 15%
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
|-
| 6% || || 16%
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
|-
| rowspan=3 | Ancient-Part Drop Rate || 4-5% || 9% || 13%
| rowspan=3 | Ancient-Part Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
|-
| || ||
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
|-
| || || 16%
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
|-
| rowspan=3 | Battlefield-Specific Material Drop Rate || 5% || 9% || 13%
| rowspan=3 | Battlefield-Specific Material Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
|-
| 6% || 10% || 15%
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
|-
| 6% || || 16%
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
|-
| rowspan=3 | Material Drop Rate from Grass || 5% || 9% || 13%
| rowspan=3 | Material Drop Rate from Grass || 5% || 9% || 13% (15%<sup>2</sup>)
|-
|-
| 6% || ||
| 6% || 10% || 15% (17%<sup>2</sup>)
|-
|-
| || || 16%
| 6% || 11% || 16% (18%<sup>2</sup>)
|-
|-
| rowspan=3 | Battle EXP || 3% || 6% || 9%
| rowspan=3 | Battle EXP || 3% || 6% || 9% (10%<sup>2</sup>)
|-
|-
| 4% || 7% || 10%
| 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| 4% || ||
| 4% || 8% || 11% (12%<sup>2</sup>)
|-
|-
| rowspan=3 | Fusion Material EXP || 150% || 250% || 375%
| rowspan=3 | Fusion Material EXP || 150% || 250% || 375% (400%<sup>2</sup>)
|-
|-
| 165% || 275% || 413%
| 165% || 275% || 413% (440%<sup>2</sup>)
|-
|-
| 180% || 300% ||
| 180% || 300% || 451% (481%<sup>2</sup>)
|-
|-
| rowspan=3 | High-Resell Weapon || 300% || ||
| rowspan=3 | High-Resell Weapon || 300% || ? || ?
|-
|-
| 300% || ||
| 300% || ? || ?
|-
|-
| || ||
| ? || ? || ?
|-
|-
| rowspan=3 | Rare Material Drop Rate<sup>1</sup> || 10% || N/A || N/A
| rowspan=3 | Rare Material Drop Rate<sup>1</sup> || 10% (15%<sup>2</sup>) || N/A || N/A
|-
|-
| 11% || N/A || N/A
| 11% (17%<sup>2</sup>) || N/A || N/A
|-
|-
| 12% || N/A || N/A
| 12% (18%<sup>2</sup>) || N/A || N/A
|-
|-
| rowspan=3 | Sensor-Registered Material Drop Rate<sup>1</sup> || 15% || N/A || N/A
| rowspan=3 | Sensor-Registered Material Drop Rate<sup>1</sup> || 15% || N/A || N/A
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|-
|-
| rowspan=3 | Improves Quality of Found Weapons<sup>1</sup> || N/A || N/A || N/A
| rowspan=3 | Improves Quality of Found Weapons<sup>1</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Mineral Drop Rate<sup>1, 2</sup> || 10% || N/A || N/A
|-
| 11% || N/A || N/A
|-
| 12% || N/A || N/A
|-
| rowspan=3 | Increased [[Blupee]] Encounters<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Detects Nearby [[Age of Calamity Koroks|Koroks]]<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Detects Nearby [[Age of Calamity Treasure Chests|Chests]]<sup>1, 2</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A