Interview:Iwata Asks: Spirit Tracks: Difference between revisions
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(Created page with "{{IncInterview}} A 6-part series focusing on the Legend of Zelda: Spirit Tracks. Nintendo President Satoru Iwata sits down with Eiji Aonuma and Daiki Iwamoto of the developme...") |
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==Why Tetra Makes No Appearance== | |||
<b>Iwata:</b> So, even though you felt you'd done everything you could with The Legend of Zelda: The Ocarina of Time, The Legend of Zelda: Majora's Mask came out of it. Now, in the same way, you progressed from The Legend of Zelda: Phantom Hourglass into making The Legend of Zelda: Spirit Tracks.<br><br> | <b>Iwata:</b> So, even though you felt you'd done everything you could with The Legend of Zelda: The Ocarina of Time, The Legend of Zelda: Majora's Mask came out of it. Now, in the same way, you progressed from The Legend of Zelda: Phantom Hourglass into making The Legend of Zelda: Spirit Tracks.<br><br> | ||
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==Play That's Only Possible on a Train== | |||
<b>Iwata:</b> ...About the train.<br><br> | <b>Iwata:</b> ...About the train.<br><br> | ||
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==Customizing the Train== | |||
<b>Iwata:</b> Why did you subtitle it Daichi no Kiteki (Japanese meaning Train Whistle of the Wide World)"?<br><br> | <b>Iwata:</b> Why did you subtitle it Daichi no Kiteki (Japanese meaning Train Whistle of the Wide World)"?<br><br> | ||
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==When You Hear "That Legend of Zelda Sound"== | |||
<b>Iwata:</b> By the way, in The Legend of Zelda: Twilight Princess interview on the "Iwata Asks - Wii Project", the words "essence of The Legend of Zelda" came up quite a lot. How much did the Nintendo DS The Legend of Zelda team talk about The Legend of Zelda theory?<br><br> | <b>Iwata:</b> By the way, in The Legend of Zelda: Twilight Princess interview on the "Iwata Asks - Wii Project", the words "essence of The Legend of Zelda" came up quite a lot. How much did the Nintendo DS The Legend of Zelda team talk about The Legend of Zelda theory?<br><br> | ||
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==New Puzzles and Drama== | |||
<b>Aonuma:</b> In Spirit Tracks, I think the staff properly absorbed their own definitions of what The Legend of Zelda is, and created new ways of playing while protecting past traditions.<br><br> | <b>Aonuma:</b> In Spirit Tracks, I think the staff properly absorbed their own definitions of what The Legend of Zelda is, and created new ways of playing while protecting past traditions.<br><br> |