Interview:London Roundtable February 1st 2002: Difference between revisions

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(Created page with "Shigeru Miyamoto talks about the Nintedo GameCube, the launch of the conole in Europe, GBA connectivity, online gaming, Zelda for the GameCube, and much more.<br><br> <hr> <b...")
 
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Shigeru Miyamoto talks about the Nintedo GameCube, the launch of the conole in Europe, GBA connectivity, online gaming, Zelda for the GameCube, and much more.<br><br>
Shigeru Miyamoto talks about the Nintedo GameCube, the launch of the conole in Europe, GBA connectivity, online gaming, Zelda for the GameCube, and much more.<br><br>


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Therefore, they just cannot afford the time to make unique software because they feel the pressure to make realistic games and are obsessed with graphics. In the end they cannot recoup their investment in the game. So, in a way the smaller disc is a message from Nintendo that you don't need to fill out the capacity of a normal sized DVD disc. If we want to make larger software, then we just make the game on two or three discs.
Therefore, they just cannot afford the time to make unique software because they feel the pressure to make realistic games and are obsessed with graphics. In the end they cannot recoup their investment in the game. So, in a way the smaller disc is a message from Nintendo that you don't need to fill out the capacity of a normal sized DVD disc. If we want to make larger software, then we just make the game on two or three discs.
{{Cat|Unformatted Interviews}}