Talk:Lomei Labyrinth Island: Difference between revisions

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(Created page with "This page originally said the northeast corner has a Soldier's Spear, but I found a Knight's Halberd there when I started mapping. After reloading from an older auto-s...")
 
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This page originally said the northeast corner has a [[Soldier's Spear]], but I found a [[Knight's Halberd]] there when I started mapping. After reloading from an older auto-save point to recheck some details, I found a Soldier's Spear there. Since then I've only found Knight's Halberds there. Either I made a mistake on that one pass, or the weapon changed.
This page originally said the northeast corner has a [[Soldier's Spear]], but I found a [[Knight's Halberd]] there when I started mapping. After reloading from an older auto-save point to recheck some details, I found a Soldier's Spear there. Since then I've only found Knight's Halberds there. Either I made a mistake on that one pass, or the weapon changed.


There may be a game mechanic which changes the weapons in some locations based on something like total enemies killed or total playtime. This ought to be investigated more thoroughly, at various stages ranging from a new playthrough (visiting the labyrinth as early as possible) to post-game.
There may be a game mechanic which changes the weapons in some locations based on something like total enemies killed or total playtime. This ought to be investigated more thoroughly, at various stages ranging from a new playthrough (visiting the labyrinth as early as possible) to post-game.{{unsigned|Flanqer|April 8 02:46}}

Revision as of 11:09, April 8, 2017

This page originally said the northeast corner has a Soldier's Spear, but I found a Knight's Halberd there when I started mapping. After reloading from an older auto-save point to recheck some details, I found a Soldier's Spear there. Since then I've only found Knight's Halberds there. Either I made a mistake on that one pass, or the weapon changed.

There may be a game mechanic which changes the weapons in some locations based on something like total enemies killed or total playtime. This ought to be investigated more thoroughly, at various stages ranging from a new playthrough (visiting the labyrinth as early as possible) to post-game. the preceding unsigned post by Flanqer (contribs) at April 8 02:46 (UTC)