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'''Arrows''' are recurring items in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They are projectiles shot out of a [[Bow]]. In ''[[The Legend of Zelda]]'', [[Link]] loses one [[Rupee]] per arrow shot. In most games, there are [[Quiver]] upgrades to hold more arrows.
'''Arrows''' are recurring items in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. They are projectiles shot out of a [[Bow]]. In ''[[The Legend of Zelda]]'', [[Link (The Legend of Zelda)|Link]] loses one [[Rupee]] per arrow shot. In most games, there are [[Quiver]] upgrades to hold more arrows.


==Alternate Types of Arrows==
==Alternate Types of Arrows==
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*In ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', if you pick up an Arrow off the ground before you have the [[Bow|Bow and Arrow]], it will give you one [[Rupee]] instead.
*In ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', if you pick up an Arrow off the ground before you have the [[Bow|Bow and Arrow]], it will give you one [[Rupee]] instead.
*In ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', there are two exploitable methods that can multiply arrows, though at different costs:
*In ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', there are two exploitable methods that can multiply arrows, though at different costs:
#'''Multi-Shot Bows Method:''' Through the use of multi-shot bows like the [[Savage Lynel Bow]], Link can head to the [[Kara Kara Bazaar]] and find the cooking pot, where he can aim the bow at the pot itself, and shoot at it with arrows that are lit on fire by the pot's fire. The arrows being set on fire count as actual arrows, so from one shot, Link can obtain from 2 to 5 arrows per shot depending on the bow's capacity, but the arrows have to be gathered before the fire consumes them; about three volleys can be shot before the arrows are consumed. Though fast, this method is only as lasting as the durability of the bows used, and may exhaust valuable multi-shot bows for the sake of mere arrows. Apart from that, some multi-shot bows like the [[Duplex Bow]] and the [[Great Eagle Bow]] are wood-based and susceptible to catching on fire too, which can break them faster if the player doesn't unequip them on time.
#'''Multi-Shot Bows Method:''' Through the use of multi-shot bows like the [[Savage Lynel Bow]], Link can head to the [[Kara Kara Bazaar]] and find the [[Cooking Pot]], where he can aim the bow at the pot itself, and shoot at it with arrows that are lit on fire by the pot's fire. The arrows being set on fire count as actual arrows, so from one shot, Link can obtain from 2 to 5 arrows per shot depending on the bow's capacity, but the arrows have to be gathered before the fire consumes them; about three volleys can be shot before the arrows are consumed. Though fast, this method is only as lasting as the durability of the bows used, and may exhaust valuable multi-shot bows for the sake of mere arrows. Apart from that, some multi-shot bows like the [[Duplex Bow]] and the [[Great Eagle Bow]] are wood-based and susceptible to catching on fire too, which can break them faster if the player doesn't unequip them on time.
#'''Eventide Atoll Method:''' After clearing the ''[[Stranded on Eventide]]'' shrine quest, Link can head to the small atoll located east from the island, where there's a chest in the water containing 10 arrows. Upon immediately saving after obtaining the arrows, the player can reload the save state to find that the chest closed and underwater, where an additional 10 arrows will be available. This method allows infinite arrows at no cost, but it takes more time than the bows method, both because of prerequisite the shrine quest and the reloading of save files.
#'''Eventide Atoll Method:''' After clearing the ''[[Stranded on Eventide]]'' shrine quest, Link can head to the small atoll located east from the island, where there's a chest in the water containing 10 arrows. Upon immediately saving after obtaining the arrows, the player can reload the save state to find that the chest closed and underwater, where an additional 10 arrows will be available. This method allows infinite arrows at no cost, but it takes more time than the bows method, both because of prerequisite the shrine quest and the reloading of save files.
*Also in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', arrows are the only weapon-related items in the game that cannot be dropped, while melee weapons, bows and shields can. Plain arrows can be shot at the ground, at fruit or trees, or at hard surfaces to "drop" them, and [[Bomb Arrow]]s can also be dropped if shot under rainy conditions, but as a whole, all elemental arrows and [[Ancient Arrow]]s are entirely consumed when shot under most circumstances. Also, all arrow types are irrecoverable if shot at enemies.
*Also in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', arrows are the only weapon-related items in the game that cannot be dropped, while melee weapons, bows and shields can. Plain arrows can be shot at the ground, at fruit or trees, or at hard surfaces to "drop" them, and [[Bomb Arrow]]s can also be dropped if shot under rainy conditions, but as a whole, all elemental arrows and [[Ancient Arrow]]s are entirely consumed when shot under most circumstances. Also, all arrow types are irrecoverable if shot at enemies.