Famicom Disk System: Difference between revisions

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| release = {{Region|jp|y=1986|m=2|d=21}}
| release = {{Region|jp|y=1986|m=2|d=21}}
| game = ''[[The Legend of Zelda]]''<br/>''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game = ''[[The Legend of Zelda]]''<br/>''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| related = [[Nintendo Entertainment System]]<br/>[[Nintendo 64DD]]
}}
}}


The '''Famicom Disk System''' was a disk drive add-on for the [[Nintendo Famicom]]. Like the PCs of the time, the Famicom Disk System used floppy disks, although the Disk System disks were of a proprietary format. The Disk System included an FM (frequency modulation) synthesis chip for enhanced sound; international and domestic cartridge releases of Disk System games lack the enhanced sound. A RAM cartridge, inserted into the Famicom's cartridge slot, was used as the Disk System's drive buffer. The magnetic disk format allowed true game saving at a time when flash memory was very expensive due to a silicon shortage, which caused most cartridge-based games to use passwords to unlock various areas of the game for later play. ''[[The Legend of Zelda]]'' was the launch title for the Disk System and fully used its capabilities, most notably the Disk System's ability to save directly to the game disk.
The '''Famicom Disk System''' was a disk drive add-on for the [[Nintendo Famicom]]. Like the PCs of the time, the Famicom Disk System used floppy disks, although the Disk System disks were of a proprietary format. The Disk System included an FM (frequency modulation) synthesis chip for enhanced sound; international and domestic cartridge releases of Disk System games lack the enhanced sound. A RAM cartridge, inserted into the Famicom's cartridge slot, was used as the Disk System's drive buffer. The magnetic disk format allowed true game saving at a time when battery-backed memory was unavailable, which caused most cartridge-based games to use passwords to unlock various areas of the game for later play. ''[[The Legend of Zelda]]'' was the launch title for the Disk System and fully used its capabilities, most notably the Disk System's ability to save directly to the game disk. (The international cartridge version would, in turn, be the first NES game to use battery-backed save memory).


==Disks==
==Disks==