Auto-Jump: Difference between revisions
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(sorry, didn't like the way it was phrased; don't feel like looking up the interview atm; new category! now... how to categorize the category...) |
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An '''Auto-Jump''' is | An '''Auto-Jump''' is a game mechanic from multiple games in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. | ||
In 2D games, [[Link]] will automatically jump (and often flip) off ledges, but cannot cross gaps without the aid of items such as the [[Roc's Feather]] and [[Roc's Cape]]. | |||
In 3D games, beginning with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', it was performed whenever [[Link]] approaches an unobstructed ledge with enough speed. Rather than simply fall off the ledge, he will automatically leap from it, allowing him to cross short gaps. | |||
By making the jumping action automatic, an extra button in the control scheme can be allocated to other actions such as using items. ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' was the only main ''Zelda'' game to have a button dedicated to jumping until ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', which discarded the auto-jump as a primary mechanic. | |||
{{Cat|Game Mechanics}} | {{Cat|Game Mechanics}} |