Castor Wilds: Difference between revisions
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'''Castor Wilds''' is a swamp-like area in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. [[Link]] must use the [[Pegasus Boots]], which he gets from [[Rem]] the shoemaker, to cross swamps here. In this area, Link must collect three gold [[kinstone]]s to open the way to the temple. The item that Link obtains in this area is the [[Bow]], which can be used to defeat the small [[Eyegore]] statues scattered around. When Link is in a [[Minish]]-sized area, this area is full of [[Mulldozer]]s; otherwise, it is full of [[Rope]]s and [[Peahat]]s. | |||
To travel to the [[Wind Ruins]], Link must locate the three [[Gold Kinstone Piece]]s hidden in the area, and fuse them with the [[Mysterious Statue]]s in the south-west corner. | |||
This area is also home to some kinstone goodies and [[Swiftblade the First]], the sword master who teaches [[Link]] the final technique in the game. However, his den is hidden until [[Link]] fuses kinstones elsewhere. Other rewards in this area include additional Minish homes and floating leaves for Minish [[Link]] to ride on. | This area is also home to some kinstone goodies and [[Swiftblade the First]], the sword master who teaches [[Link]] the final technique in the game. However, his den is hidden until [[Link]] fuses kinstones elsewhere. Other rewards in this area include additional Minish homes and floating leaves for Minish [[Link]] to ride on. | ||
{{Cat|The Minish Cap Locations}} | {{Cat|The Minish Cap Locations}} |