Interview:IGN June 12th 2012: Difference between revisions

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{{IncInterview}}
{{Infobox|interview|2012-06-12
|date = June 12, 2012
|interviewee = [[Shigeru Miyamoto]]
|interviewer = IGN
|description = Miyamoto reveals some possibilities for future Zelda games.
|source = [https://www.ign.com/articles/2012/06/12/zelda-3ds-its-majoras-mask-vs-link-to-the-past] [https://www.ign.com/articles/2012/06/12/retro-studios-too-busy-to-work-on-zelda]
}}


[http://www.ign.com/articles/2012/06/12/zelda-3ds-its-majoras-mask-vs-link-to-the-past]
{{Interview/A|Miyamoto|We haven't quite decided yet, whether we're going to do [[The Legend of Zelda: A Link to the Past|A Link to the Past]], because there's also the possibility of doing a remake of [[The Legend of Zelda: Majora's Mask|Majora's Mask]]. This is something we've certainly been talking about and doing a little bit of experimenting with, to figure out which way we're going to go.}}


Since the launch of the Nintendo 3DS last year, and particularly since Ocarina of Time 3D hit store shelves, fans have been asking what's next in the Zelda franchise's portable future. Nintendo has given three distinct signals in this regard - a remake of Majora's Mask, a sequel or remake of A Link to the Past, or something completely original. All three options have seemed vague - mere thoughts in the larger scheme of considerations facing Nintendo. During a recent interview with Shigeru Miyamoto, we found ourselves with a slightly more concrete answer. It turns out that Nintendo is weighing two distinct ideas at the moment - the remake of Majora's Mask or something involving A Link to the Past.
{{Interview/A|Miyamoto|We have so many goals right now. We're always looking at expanding our audience and giving people the opportunity to get their hands on 3DS and see what kind of fun gaming experiences they can have. And now, we're also tasked with pushing the Wii U. So we have lots of good opportunities in terms of thinking about which Zelda game is going to be best for which purpose.}}


"We haven't quite decided yet, whether we're going to do A Link to the Past, because there's also the possibility of doing a remake of Majora's Mask," Miyamoto told me in an interview at E3 last week. "This is something we've certainly been talking about and doing a little bit of experimenting with, to figure out which way we're going to go."
{{Interview/A|Miyamoto|Retro is very busy right now, but I'm afraid I can't say exactly what it is that they're very busy [working] on.}}


Miyamoto noted he couldn't announce anything at that time, and said Zelda fans around the world would have to wait "just a little while longer" for any concrete answers. However the legendary designer, and current co-director of Nintendo's development efforts (the other being Takashi Tezuka - read my Mario interviews with him here and here), put these Zelda-related interests in the larger context of the forces demanding the company's attention.
{{Interview/A|Miyamoto|In terms of them working on a Zelda, it's not out of the question, certainly, for them to work on an entire Zelda game amongst themselves. Traditionally I think that the Zelda team has always had a close contact with anyone who's working on a Zelda game. If you were going to have that happen in the US at Retro, that would be kind of difficult for them to be able to coordinate. Certainly they're too busy for that sort of thing right now. It would probably require me to be involved to a great extent as well, so I would have to get over quite a bit too. I'd probably have to live in Texas... [laughs]}}


"We have so many goals right now," Miyamoto said. "We're always looking at expanding our audience and giving people the opportunity to get their hands on 3DS and see what kind of fun gaming experiences they can have. And now, we're also tasked with pushing the Wii U. So we have lots of good opportunities in terms of thinking about which Zelda game is going to be best for which purpose."


Which game will serve which goal? The two Zelda concepts couldn't be further apart. Majora's Mask is widely regarded as one of the more complicated, dense entries in the saga - something it is celebrated for. Meanwhile A Link to the Past remains one of the pinnacles of the action-RPG's 2D efforts, and is still in contention for the title of "Best Zelda Game" in the minds of many fans.
{{Cat|Interviews with Shigeru Miyamoto|2012-06-12}}
 
{{Cat|A Link Between Worlds Interviews|2012-06-12}}
Nintendo is deliberating which route to take. During our interview, Miyamoto asked which game the IGN Nintendo team would like to see, which split us - two (Audrey and myself) for A Link to the Past, with one (Sam) for Majora's Mask. This is clearly something that fans could influence. So the real question is - what version do you want to see?

Latest revision as of 01:46, July 30, 2023

IGN June 12th 2012

Date

June 12, 2012

Interviewee

Interviewer

IGN

Description

Miyamoto reveals some possibilities for future Zelda games.

Source

Miyamoto: We haven't quite decided yet, whether we're going to do A Link to the Past, because there's also the possibility of doing a remake of Majora's Mask. This is something we've certainly been talking about and doing a little bit of experimenting with, to figure out which way we're going to go.
Miyamoto: We have so many goals right now. We're always looking at expanding our audience and giving people the opportunity to get their hands on 3DS and see what kind of fun gaming experiences they can have. And now, we're also tasked with pushing the Wii U. So we have lots of good opportunities in terms of thinking about which Zelda game is going to be best for which purpose.
Miyamoto: Retro is very busy right now, but I'm afraid I can't say exactly what it is that they're very busy [working] on.
Miyamoto: In terms of them working on a Zelda, it's not out of the question, certainly, for them to work on an entire Zelda game amongst themselves. Traditionally I think that the Zelda team has always had a close contact with anyone who's working on a Zelda game. If you were going to have that happen in the US at Retro, that would be kind of difficult for them to be able to coordinate. Certainly they're too busy for that sort of thing right now. It would probably require me to be involved to a great extent as well, so I would have to get over quite a bit too. I'd probably have to live in Texas... [laughs]