Makoto Miyanaga: Difference between revisions
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| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[The Legend of Zelda: Link's Awakening (2019)|Link's Awakening (2019)]]'' | | game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[The Legend of Zelda: Link's Awakening (2019)|Link's Awakening (2019)]]'' | ||
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Revision as of 04:55, December 20, 2019
Makoto Miyanaga
Games | ||
Position | Designer |
Makoto Miyanaga is a developer who has for Nintendo since the mid-90's. He originally worked on Super Mario 64 as a course designer before joining the Zelda team on Ocarina of Time, where he is credited as a Field Designer. He would go on to become an assistant director on Twilight Princess and eventually an assistant producer with Breath of the Wild.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Character Design |
2006 | Twilight Princess | Sub-Director |
2007 | Link's Crossbow Training | Director |
2007 | Phantom Hourglass | Special Thanks |
2013 | A Link Between Worlds | Special Thanks |
2015 | Tri Force Heroes | Supervisor |
2017 | Breath of the Wild | Assistant Producer |
2019 | Link's Awakening (2019) | Production Management |