Interview:Dagbladet.no June 22nd 2006: Difference between revisions
m (Text replace - "{{Interview|" to "{{Infobox|interview|") |
m (Text replacement - "<br>" to "<br/>") |
||
Line 35: | Line 35: | ||
{{Interview/Q|Dagbladet.no|Do you think this will happen when we eventually will get third and fourth generation gamers, or could today's grown ups, or parents, experience this?}} | {{Interview/Q|Dagbladet.no|Do you think this will happen when we eventually will get third and fourth generation gamers, or could today's grown ups, or parents, experience this?}} | ||
{{Interview/A|SM|We already see today that many parents play games with their kids, and in ten years from now, there will be lots of fifthy-year-olds with game experience. It's probably not so many years till most people feel that games are something that's relevant for them.<br><br>When that's said, it's important that game developers are careful in the time that's ahead. If we only continue to evolve in one direction, it will hinder us in expanding games to something everyone can participate in. We [[[Nintendo]]] are already trying to develop ourselves in several directions.<br><br>This is exactly the direction that makes Nintendo a very exciting game company right now. As opposed to Sony and Microsoft, they've chosen to turn away a bit from state-of-the-art graphics with it's new console, Wii, and rather focused on game-play. You will control the games by moving the controller around, a control method that's so innovative even those that won't play games wants to try it out.<br><br>It's the same way Nintendo's handheld console [[Nintendo DS]] has been a success to a very broad audience. This is mainly because the machine has a broad and varying game library, but also because most games are easy to play by using the touch sensitive screen.<br><br>The DS has opened some new doors in the game market, something I think is because both under the development of the hardware and software planned to reach out to as many people as possible. This is also a strategy we plan to use in the future, with the introduction of [[Nintendo Wii|Wii]].<br><br>With games like ''Animal Crossing'', ''Nintendogs'' and ''Brain Training'', Nintendo has already succeeded in selling games to people that didn't really care much for gaming.<br><br>What we see with ''Animal Crossing'' on Nintendo DS, is that it's been a hit to people that's been playing for a long time, but also to people that's never played a game. I know several mothers (MILF HUNTER MIYAMOTO!) that plays the game with their kids. As a result of this, the game has already sold millions, just in Japan. The last game only sold around 600,000.}} | {{Interview/A|SM|We already see today that many parents play games with their kids, and in ten years from now, there will be lots of fifthy-year-olds with game experience. It's probably not so many years till most people feel that games are something that's relevant for them.<br/><br/>When that's said, it's important that game developers are careful in the time that's ahead. If we only continue to evolve in one direction, it will hinder us in expanding games to something everyone can participate in. We [[[Nintendo]]] are already trying to develop ourselves in several directions.<br/><br/>This is exactly the direction that makes Nintendo a very exciting game company right now. As opposed to Sony and Microsoft, they've chosen to turn away a bit from state-of-the-art graphics with it's new console, Wii, and rather focused on game-play. You will control the games by moving the controller around, a control method that's so innovative even those that won't play games wants to try it out.<br/><br/>It's the same way Nintendo's handheld console [[Nintendo DS]] has been a success to a very broad audience. This is mainly because the machine has a broad and varying game library, but also because most games are easy to play by using the touch sensitive screen.<br/><br/>The DS has opened some new doors in the game market, something I think is because both under the development of the hardware and software planned to reach out to as many people as possible. This is also a strategy we plan to use in the future, with the introduction of [[Nintendo Wii|Wii]].<br/><br/>With games like ''Animal Crossing'', ''Nintendogs'' and ''Brain Training'', Nintendo has already succeeded in selling games to people that didn't really care much for gaming.<br/><br/>What we see with ''Animal Crossing'' on Nintendo DS, is that it's been a hit to people that's been playing for a long time, but also to people that's never played a game. I know several mothers (MILF HUNTER MIYAMOTO!) that plays the game with their kids. As a result of this, the game has already sold millions, just in Japan. The last game only sold around 600,000.}} | ||
---- | ---- | ||
Line 52: | Line 52: | ||
{{Interview/Q|Dagbladet.no|You've made games that reach out to every age groups. Have you ever thought about the possibility to make a game that's only for adults?}} | {{Interview/Q|Dagbladet.no|You've made games that reach out to every age groups. Have you ever thought about the possibility to make a game that's only for adults?}} | ||
{{Interview/A|SM|I have to admit that I enjoy making games with a more adult setting, I have for example produced the ''Metroid'' series (not created, mind you). In these days however, we have ONE priority, and that's to make games that has a certain amount of interest for everyone, everywhere. But right now I'm quite busy working on ''[[The Legend of Zelda: Twilight Princess]]'', which is a game with a much darker tone.<br><br>About that game, it'll be fun to play it with the Wii controller... (remember, this was before the announcement)<br><br>Wii will have a fantastic interface, with the ability to "point" with the controller. This is something that suits ''Zelda'' very well. With a traditional controller it can sometimes be hard to navigate in a 3D environment. With the Wii controller it will be very easy to swing the sword or aim with the bow and arrows.}} | {{Interview/A|SM|I have to admit that I enjoy making games with a more adult setting, I have for example produced the ''Metroid'' series (not created, mind you). In these days however, we have ONE priority, and that's to make games that has a certain amount of interest for everyone, everywhere. But right now I'm quite busy working on ''[[The Legend of Zelda: Twilight Princess]]'', which is a game with a much darker tone.<br/><br/>About that game, it'll be fun to play it with the Wii controller... (remember, this was before the announcement)<br/><br/>Wii will have a fantastic interface, with the ability to "point" with the controller. This is something that suits ''Zelda'' very well. With a traditional controller it can sometimes be hard to navigate in a 3D environment. With the Wii controller it will be very easy to swing the sword or aim with the bow and arrows.}} | ||
{{Interview/Q|Dagbladet.no|What does your dream game look like, if you could work with no technological or economical barriers?}} | {{Interview/Q|Dagbladet.no|What does your dream game look like, if you could work with no technological or economical barriers?}} |
Revision as of 19:15, February 8, 2015
Date | June 22, 2006 | |
Interviewee | ||
Interviewer | Dagbladet.no | |
Description | Miyamoto talks about the upcoming game for Wii, Twilight Princess and it game-play when using the Wii controller. | |
Source |
"What I'm trying to do is to basically entertain myself, by making games that entertain you!"
This comes from Shigeru Miyamoto, one of the gaming world's biggest icons. The shy and always happy Japanese has in his time at Nintendo single-handedly created some of the most known game characters in history - names like Mario and Zelda should ring a bell to most of us.
And entertain us is something Miyamoto has done again and again since his first game, Donkey Kong, came out in 1981.
Dagbladet.no had the opportunity to chat with the game creator in London a little while ago.
The big unveiling of the Wii's secrets were right around the corner, and the company hadn't shown any of the games yet.
"This is an exciting time", Miyamoto glees.
Not many game designers gets drawn into the public view, but if it's one guy that deserves it, it's Miyamoto. In March he was made a knight in France for his involvement in the cultural world, together with the french Michel Ancel and Frederick Raynal (The creators of Rayman and Alone in the Dark)
When that's said, it's important that game developers are careful in the time that's ahead. If we only continue to evolve in one direction, it will hinder us in expanding games to something everyone can participate in. We [[[Nintendo]]] are already trying to develop ourselves in several directions.
This is exactly the direction that makes Nintendo a very exciting game company right now. As opposed to Sony and Microsoft, they've chosen to turn away a bit from state-of-the-art graphics with it's new console, Wii, and rather focused on game-play. You will control the games by moving the controller around, a control method that's so innovative even those that won't play games wants to try it out.
It's the same way Nintendo's handheld console Nintendo DS has been a success to a very broad audience. This is mainly because the machine has a broad and varying game library, but also because most games are easy to play by using the touch sensitive screen.
The DS has opened some new doors in the game market, something I think is because both under the development of the hardware and software planned to reach out to as many people as possible. This is also a strategy we plan to use in the future, with the introduction of Wii.
With games like Animal Crossing, Nintendogs and Brain Training, Nintendo has already succeeded in selling games to people that didn't really care much for gaming.
What we see with Animal Crossing on Nintendo DS, is that it's been a hit to people that's been playing for a long time, but also to people that's never played a game. I know several mothers (MILF HUNTER MIYAMOTO!) that plays the game with their kids. As a result of this, the game has already sold millions, just in Japan. The last game only sold around 600,000.
Miyamoto understands English well enough to answer the questions that are asked, but lets his translator translate it to English. While the translator politely translates the answer, Miyamoto plays around with his virtual pup Luigi on the DS in front of him. Nintendogs is also one of Miyamoto's ideas.
About that game, it'll be fun to play it with the Wii controller... (remember, this was before the announcement)
Wii will have a fantastic interface, with the ability to "point" with the controller. This is something that suits Zelda very well. With a traditional controller it can sometimes be hard to navigate in a 3D environment. With the Wii controller it will be very easy to swing the sword or aim with the bow and arrows.
Miyamoto takes his time before answering this question.
He still tries to give the question a real answer though:
History shows that Miyamoto often makes games that are inspired by what he's surrounded by at a daily basis. The Zelda games are inspired by the surroundings during his youth in Kyoto, Pikmin was made while he were busy with his garden, and Nintendogs after he owned a dog. That's why it's tempting to ask a final question: