Level 2 (Second Quest): Difference between revisions

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'''Level 2''' is the second [[dungeon]] in the second quest of ''[[The Legend of Zelda]]''. After obtaining the first [[Triforce Shard]] from the first dungeon, [[Level 1: The Eagle|the Eagle]], The Moon can be reached by travelling, from the [[Starting Screen]], four screens east, two screens north, two screens east, one screen north, one screen west, and finally up the large staircase. The second Triforce Shard is located here, being guarded by a [[Dodongo]], the boss of the dungeon. After defeating the Dodongo, Link can collect the Triforce Shard and head to the next dungeon, [[Level 3: The Manji]].
'''Level 2''' is the second [[dungeon]] in the second quest of ''[[The Legend of Zelda]]''. After obtaining the first [[Triforce Shard]] from the [[Level 1 (Second Quest)|first dungeon]], Level 2 can be reached by travelling, from the [[Starting Screen]], one screen north, four screens west, and three more screens north. From here, Link must awaken the center [[Armos]] on the top row, which is standing on top of the staircase leading into the dungeon. The second Triforce Shard is located here, being guarded by a [[Gleeok]], the boss of the dungeon. After defeating the Dodongo, Link can collect the Triforce Shard and head to the [[Level 3 (Second Quest)| next dungeon]].


This dungeon's layout is shaped to form the letter "A". When re-ordered, the layouts of the first five dungeons will spell "ZELDA".
This dungeon's layout is shaped to form the letter "A". When re-ordered, the layouts of the first five dungeons will spell "ZELDA".
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{{Gallery/Box|file=Blade-Trap-LoZ-Sprite.png|link=Blade Trap|caption=[[Blade Trap]]}}
{{Gallery/Box|file=Blade-Trap-LoZ-Sprite.png|link=Blade Trap|caption=[[Blade Trap]]}}
{{Gallery/Box|file=Darknut-Red-LoZ-Sprite.png|link=Darknut|caption=[[Darknut|Darknut (Red)]]}}
{{Gallery/Box|file=Darknut-Red-LoZ-Sprite.png|link=Darknut|caption=[[Darknut|Darknut (Red)]]}}
{{Gallery/Box|file=Gel-LoZ-Sprite.png|link=Gel|caption=[[Gel]]}}
{{Gallery/Box|file=Gibdo-LoZ-Sprite.png|link=Gibdo|caption=[[Gibdo]]}}
{{Gallery/Box|file=Gibdo-LoZ-Sprite.png|link=Gibdo|caption=[[Gibdo]]}}
{{Gallery/Box|file=Keese-LoZ-Sprite.png|link=Keese|caption=[[Keese]]}}
{{Gallery/Box|file=Keese-LoZ-Sprite.png|link=Keese|caption=[[Keese]]}}
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{{Main|Gleeok}}
{{Main|Gleeok}}
[[File:Gleeok-LoZ-Sprite.png|100px|left]]
[[File:Gleeok-LoZ-Sprite.png|100px|left]]
The [[Boss]] of Level 2 is a milti-headed dragon called Gleeok. It guards the door that leads to the Triforce Shard, and uses its heads to attack any whom approach it. Link must use his sword to stab the heads in order to separate each head from the main body, which kills Gleeok. It takes eight hits with the original Sword to dispatch a head, four hits with the White Sword, and only two hits with the Magical Sword. Additionally, it takes four hits to dispatch a head with the Magical Rod. Defeating Gleeok results in a Heart Container appearing, as well as the entrance to where the Triforce Shard lies.
The [[Boss]] of Level 2 is a multi-headed dragon called Gleeok. It guards the door that leads to the Triforce Shard, and uses its heads to attack any whom approach it. Link must use his sword to stab the heads in order to separate each head from the main body, which kills Gleeok. It takes ten hits with the Wooden Sword to remove Gleeok's first head, and six hits for the next one. Defeating Gleeok results in a Heart Container appearing, as well as the entrance to where the Triforce Shard lies.


==Dungeon Map & Compass==
==Dungeon Map & Compass==
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==Keys & Locked Doors==
==Keys & Locked Doors==
Level 2 features quite a few [[Small Key]]s and Locked Doors throughout the dungeon. In total, there are seven keys available to be collected throughout the dungeon. These keys can be obtained by defeating all the enemies in one room. Along with these seven keys, there are four Locked Doors. This basically means that up to three keys can be saved and used in another dungeon.
Level 2 features quite a few [[Small Key]]s and Locked Doors throughout the dungeon. In total, there are seven keys available to be collected throughout the dungeon. These keys can be obtained by defeating all the enemies in one room. Along with these seven keys, there are four Locked Doors, though Link can skip one of them by bombing his way up through the room holding the Compass, and another by simply never unlocking the door holding the Dungeon Map.


==Gallery==
==Gallery==
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