Zelda II: The Adventure of Link: Difference between revisions

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(Added brief explanation of leveling system)
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If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.
If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.
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===Hit Points and Magic Points===
''The Adventure of Link'' stands as the only game in the series where both the life of Link and monsters, as well as Link's magic power, are calculated more like HP and MP in RPGs. Rather than the basic [[Heart Container]] accounting of 1/4, 1/2, and whole damage, each container in ''The Adventure of Link'' represents 16 points, with a maximum of 128 points. How much damage Link receives from enemies and spell costs are affected by his [[Life Level]] and [[Magic Level]] respectively.


==Races==
==Races==
autopatrol
1,300

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