Zelda II: The Adventure of Link: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
Added brief explanation of leveling system
(Undid revision 87503 by Rinumanx (talk) Yeah....... don't link to other wikis within our own wiki.)
(Added brief explanation of leveling system)
Line 73: Line 73:
{{Main|:Category:The Adventure of Link Characters|The Adventure of Link Characters}}
{{Main|:Category:The Adventure of Link Characters|The Adventure of Link Characters}}
{{MagicNavbox|The Adventure of Link|Characters|Gallery}}
{{MagicNavbox|The Adventure of Link|Characters|Gallery}}
==RPG Elements==
{{Main|Attack Level}}
{{Main|Magic Level}}
{{Main|Life Level}}
In stark contrast to other games in the series, ''Adventure of Link'' incorporates an RPG-equse leveling system by by which Link improves his skills via gaining experience instead of equipment upgrades. 
===Upgradeable skills===
[[File:AOL_Level_Up_Screen1.png|left]]
====Gaining Experience====
By gaining experience through defeating enemies or finding [[Point Bag]]s Link is able to upgrade his three principle stats: Attack, Magic, and Life. This system stands in place of equipment upgrades that increase Link's attack and defense found in ''[[The Legend of Zelda]]'' like the [[Blue Ring]] or [[Magical Sword]].
====Upgrading Stats====
Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life.
====Order of Upgrades====
Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold.
====Consequences of Death====
If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.
{{Clear}}


==Races==
==Races==
autopatrol
1,300

edits

Navigation menu