Spiked Roller: Difference between revisions

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==Appearances==
==Appearances==
===A Link to The Past===
===A Link to The Past===
[[Link]] encounters the Spiked Roller in [[Turtle Rock (A Link to the Past)|Turtle Rock]], the seventh [[Dark World]] dungeon, where it is only seen in the original game. It is orange colored. In the [[The Legend of Zelda: A Link to the Past (GBA)|GBA]] version of ''A Link to the Past'', the Spiked Rollers appear in the [[Palace of the Four Sword]]. These Spiked Rollers are green instead of the typical orange, but there is no other distinctions between the Spiked Rollers in Turtle Rock and the Spiked Rollers in the Palace of the Four Sword. However, only one Spiked Roller appears in the Palace of the Four Sword which is moving above water while [[Wall Turret]]s are shooting out [[Ball]]s. In order for Link to avoid this Spiked Roller, he should dive underwater, being a new feature placed into the game.  
[[Link]] encounters the Spiked Roller in [[Turtle Rock (A Link to the Past)|Turtle Rock]], the seventh [[Dark World]] dungeon, where it is only seen in the original game. It is orange colored. In the [[The Legend of Zelda: A Link to the Past (GBA)|GBA]] version of ''A Link to the Past'', the Spiked Rollers appear in the [[Palace of the Four Sword]]. These Spiked Rollers are green instead of the typical orange, but there is no other distinctions between the Spiked Rollers in Turtle Rock and the Spiked Rollers in the Palace of the Four Sword. However, only one Spiked Roller appears in the Palace of the Four Sword which is moving above water while [[Wall Turret]]s are shooting out [[Ball]]s. In order for Link to avoid this Spiked Roller, he should dive underwater, being a new feature placed into the game.  


===Link's Awakening===
===Link's Awakening===
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===Ocarina of Time===
===Ocarina of Time===
The Spiked Roller makes its first 3D appearance in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. However, only one Spiked Roller appears in the original game and the [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] version. Unlike its predecessors, the Spiked Roller's appearance resembles a thorny log instead of the typical metal-like spikes. It is only found [[Inside the Deku Tree]], the first dungeon in ''Ocarina of Time''. It is unique in that it does not move along a predetermined path like all of the Spiked Rollers have so far, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room safely.
The Spiked Roller makes its first 3D appearance in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. However, only one Spiked Roller appears in the original game and the [[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]] version. Unlike its predecessors, the Spiked Roller's appearance resembles a thorny log instead of the typical metal-like spikes. It is only found [[Inside the Deku Tree]], the first dungeon in ''Ocarina of Time''. It is unique in that it does not move along a predetermined path like all of the Spiked Rollers have before, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room safely.
   
   
===Majora's Mask===
===Majora's Mask===
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In ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'', the Spiked Roller makes another return to the series. It appears once in the [[House of Gales]] and the [[Swamp Palace (A Link Between Worlds)|Swamp Palace]] and appears twice in [[Turtle Rock (A Link Between Worlds)|Turtle Rock]] and a [[Treasure Hunter Cave]] in the [[Swamp Ruins]]. While they attain their characteristics from previous games like being indestructible, the Spiked Roller's appearance is similar to the ones in ''A Link to the Past''. However, they can be briefly frozen by the [[Ice Rod]] in which Link won't be hurt until the Spiked Roller is unfrozen.
In ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'', the Spiked Roller makes another return to the series. It appears once in the [[House of Gales]] and the [[Swamp Palace (A Link Between Worlds)|Swamp Palace]] and appears twice in [[Turtle Rock (A Link Between Worlds)|Turtle Rock]] and a [[Treasure Hunter Cave]] in the [[Swamp Ruins]]. While they attain their characteristics from previous games like being indestructible, the Spiked Roller's appearance is similar to the ones in ''A Link to the Past''. However, they can be briefly frozen by the [[Ice Rod]] in which Link won't be hurt until the Spiked Roller is unfrozen.


Link first encounters the Spiked Roller in the House of Gales when he comes up onto the second floor. He can dodge it and explore the rest of the dungeon by using the [[Tornado Rod]] to boost himself into the air as the Spiked Roller is coming towards him and, by timing it so that the trap passes Link while he is in the air, head south to the rest of the House of Gales.
Link first encounters the Spiked Roller in the House of Gales when he comes up onto the second floor. He can dodge it and explore the rest of the dungeon by using the [[Tornado Rod]] to boost himself into the air as the Spiked Roller is coming towards him and, by timing it so that the trap passes Link while he is in the air,{{Ref|pg. 120|Use the Tornado Rod to boost Link upward as the pin rolls toward him, timing it so that the pin passes by while Link is in the air.|''[[Prima Games A Link Between Worlds Strategy Guide]]''}} sprint away from the trap by heading south to the rest of the House of Gales.{{Ref|pg. 120|Sprint south after you land to escape the rolling pins as it returns.|''Prima Games A Link Between Worlds Strategy Guide''}}


In the Swamp Palace, Link can find a Spiked Roller on the first basement floor that guards the [[Treasure Chest]] containing the [[Blue Mail]]. Unlike in the House of Gales, it is rolling above water. Link can get on the small platforms on the sides of the room and use the Tornado Rod to get pass the Spiked Roller like before or he can dive underwater and swim under the Spiked Roller. Similarly, after he has raised the water once in the Swamp Ruins, Link has to dive underwater and swim under the two Spiked Rollers. Once he raises the water level again, the Spiked Rollers are submerged in water and do not hurt Link now.
In the Swamp Palace, Link can find a Spiked Roller on the first basement floor that guards the [[Treasure Chest]] containing the [[Blue Mail]].{{Ref|name=Swim|pg. 243|Press [[File:A-Button.png]] to dive under the large spiked pin that rolls back and forth in this small room. Swim north, heading for a big chest. Open the chest to claim this dungeon’s special treasure: the awesome blue mail!|''Prima Games A Link Between Worlds Strategy Guide''}} Unlike in the House of Gales, it is rolling above water. Link can get on the small platforms on the sides of the room and use the Tornado Rod to get pass the Spiked Roller like before or he can dive underwater and swim under the Spiked Roller.{{Ref|name=Swim}} Similarly, after he has raised the water once in the Swamp Ruins, Link has to dive underwater and swim under the two Spiked Rollers.{{Ref|pg. 217|With both crystals activated, the room's water level rises. Swim into the east passage, pressing [[File:A-Button.png]] to dive and slip under the passage's rolling spiked pins.|''Prima Games A Link Between Worlds Strategy Guide''}} Once he raises the water level again, the Spiked Rollers are submerged in water and do not hurt Link now.


After Link has opened the Boss Door on the first floor in Turtle Rock, he can find two tiny Spiked Rollers that roll horizontally across the grate. Unlike previous moments where he needed to dive underwater or use the Tornado Rod, he can just run across the grate while avoiding the Spiked Rollers, or he can freeze the traps and then walk across the grate for an easier time getting across.
After Link has opened the Boss Door on the first floor in Turtle Rock, he can find two tiny Spiked Rollers that roll horizontally across the grate. Unlike previous moments where he needed to dive underwater or use the Tornado Rod, he can just run across the grate while avoiding the Spiked Rollers, or he can freeze the traps and then walk across the grate for an easier time getting across.
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