Sandworm: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
36 bytes added ,  December 25, 2013
m
no edit summary
m (Adding threat)
mNo edit summary
Line 21: Line 21:




Sandworms dwell in sandish areas of [[Isle of Gust]] and [[Temple of Wind]]. They are creature that triggered towards sound. Walking very slowly will keep them at bay, but if Link run, they will come charging from underground towards him. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are [[Bomb]]s. Just toss one near them and it will gobble it up and soon explode. If Sandworms charging towards Link, he can escape by running away from sandish areas or toss a bomb to distract them.
Sandworms dwell in sandy areas of [[Isle of Gust]] and [[Temple of Wind]]. They are creature that are triggered by sound, moving quickly towards the source. Walking very slowly will keep them at bay, but if Link runs, they will come charging from underground towards him. If caught, rub the stylus on the screen quickly to shake free. Their one weakness are [[Bomb]]s. Just toss one near them and it will gobble it up and soon explode. If Sandworms come charging towards Link, he can escape by running away from sandy areas or toss a bomb to distract them.


==See also==
==See also==
23

edits

Navigation menu