Interview:Interactive Dreams November 19th 2007: Difference between revisions

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{{Interview/A|Dale DeSharone|I just sort of fell into it by accident. In 1987 I moved from Northern California to Boston, Massachusetts, to help build a CDi team for Spinnaker Software. Spinnaker had a deal with Philips to produce seven launch titles. I eventually became manager of the development group. I had originally planned to be at Spinnaker only one year as Philips was planning to release the machine in 1988. That one year turned into four, due to constant delays with the hardware emulation systems and the operating system. It was dreadfully slow and severely limited what was possible. If you look at the scrolling in [[Link]] or [[Princess Zelda|Zelda]] you'll see that you can only scroll about 2 or 2.5 screens horizontally. This was dictated by the video memory available.<br><br>
{{Interview/A|Dale DeSharone|I just sort of fell into it by accident. In 1987 I moved from Northern California to Boston, Massachusetts, to help build a CDi team for Spinnaker Software. Spinnaker had a deal with Philips to produce seven launch titles. I eventually became manager of the development group. I had originally planned to be at Spinnaker only one year as Philips was planning to release the machine in 1988. That one year turned into four, due to constant delays with the hardware emulation systems and the operating system. It was dreadfully slow and severely limited what was possible. If you look at the scrolling in [[Link]] or [[Zelda]] you'll see that you can only scroll about 2 or 2.5 screens horizontally. This was dictated by the video memory available.<br><br>


It was just obviously not a game system and Philips was actually very clear in telling us that they didn't believe the market for this device was games. There was a subtle hostility toward games that I noticed from the upper echelon of execs at AIM (American Interactive Media... Philips' CDi software publishing arm). Philips thought that people would buy the machine for home educational purposes. This all changed after the launch of the CDi platform because the only titles that actually sold were the game titles. After the launch of Spinnaker's seven CDi titles I left the company. Spinnaker did not have plans to continue CDi development. I chose to start a new development company and was able to get development funding from AIM. Most of the CDi team from Spinnaker left to join this new group.<br><br>
It was just obviously not a game system and Philips was actually very clear in telling us that they didn't believe the market for this device was games. There was a subtle hostility toward games that I noticed from the upper echelon of execs at AIM (American Interactive Media... Philips' CDi software publishing arm). Philips thought that people would buy the machine for home educational purposes. This all changed after the launch of the CDi platform because the only titles that actually sold were the game titles. After the launch of Spinnaker's seven CDi titles I left the company. Spinnaker did not have plans to continue CDi development. I chose to start a new development company and was able to get development funding from AIM. Most of the CDi team from Spinnaker left to join this new group.<br><br>

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