Forest Temple (Twilight Princess): Difference between revisions

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The '''Forest Temple''' is the first [[Dungeon]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. It is located at the far northeast ([[Nintendo Wii|Wii]]) of [[Faron Woods]], where a spiderweb is blocking the entrance. After [[Link]] has collected all of the [[Tears of Light]] and placed them into the [[Vessel of Light]], the [[Light Spirit]] [[Faron (Light Spirit)|Faron]] will reveal to Link the answer to why he was turned into a [[Wolf Link|blue-eyed beast]] in the [[Twilight]] while everyone else become mere spirits.{{Ref|TP|1330|[[Faron (Light Spirit)|Faron]]}} Faron reveals that Link is the chosen hero of the gods.{{Ref|TP|1337|[[Faron (Light Spirit)|Faron]]}} Faron continues to explain that him and the other light spirits hid away a forbidden power deep within the Faron Woods.{{Ref|TP|1339|[[Faron (Light Spirit)|Faron]]}}{{Ref|TP|1340|[[Faron (Light Spirit)|Faron]]}} However, he explains they Link must acquire this forbidden power in order to match the power of [[Zant]], the alleged King of Shadows.{{Ref|TP|1342|[[Faron (Light Spirit)|Faron]]}} He finishes his speech by telling Link that if he would seek this power, to head to the temple in the forest depths, also called the Forest Temple.{{Ref|TP|1343|[[Faron (Light Spirit)|Faron]]}}
The '''Forest Temple''' is the first [[Dungeon]] in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. It is located at the far northeast ([[Nintendo Wii|Wii]]) of [[Faron Woods]], where a spiderweb is blocking the entrance. After [[Link]] has collected all of the [[Tears of Light]] and placed them into the [[Vessel of Light]], the [[Light Spirit]] [[Faron (Light Spirit)|Faron]] will reveal to Link the answer to why he was turned into a [[Wolf Link|blue-eyed beast]] in the [[Twilight]] while everyone else become mere spirits.{{Ref|TP|1330|[[Faron (Light Spirit)|Faron]]}} Faron reveals that Link is the chosen hero of the gods.{{Ref|TP|1337|[[Faron (Light Spirit)|Faron]]}} Faron continues to explain that him and the other light spirits hid away a forbidden power deep within the Faron Woods.{{Ref|TP|1339|[[Faron (Light Spirit)|Faron]]}}{{Ref|TP|1340|[[Faron (Light Spirit)|Faron]]}} However, he explains they Link must acquire this forbidden power in order to match the power of [[Zant]], the alleged King of Shadows.{{Ref|TP|1342|[[Faron (Light Spirit)|Faron]]}} He finishes his speech by telling Link that if he would seek this power, to head to the temple in the forest depths, also called the Forest Temple.{{Ref|TP|1343|[[Faron (Light Spirit)|Faron]]}}


This temple is home to numerous [[Monkey]]s, including the leader, [[Ook]], who has been possessed. After rescuing four of the monkeys from the first half of the dungeon, Link can swing, literally, to the home of Ook and fight him. Once defeated, Ook doesn't die, but instead a bug-like being that had possessed Ook dies. Ook, whose now a lot more cowardly and a lot less evil, runs away and leaves behind the [[Gale Boomerang]]. The Gale Boomernag will fly in the air towards Link, where the [[Fairy of Winds]] who resides in the boomerang{{Ref|TP|6588|[[Fairy of Winds]]}} will tell Link to take the boomerang and use it to aid his quest.{{Ref|TP|6590|[[Fairy of Winds]]}} Using the Gale Boomerang, Link can rescue the rest of the monkeys that have been captured and use them to gain entrance to the Boss Chamber, where [[Diababa]] awaits. Defeating Diababa will reward Link with the first piece of the Fused Shadow.
This temple is home to numerous [[Monkey]]s, including the leader, [[Ook]], who has been possessed. After rescuing four of the monkeys from the first half of the dungeon, Link can swing, literally, to the home of Ook and fight him. Once defeated, Ook doesn't die, but instead a bug-like being that had possessed Ook dies. Ook, who is now a lot more cowardly and a lot less evil, runs away and leaves behind the [[Gale Boomerang]]. The Gale Boomernag will fly in the air towards Link, where the [[Fairy of Winds]] who resides in the boomerang{{Ref|TP|6588|[[Fairy of Winds]]}} will tell Link to take the boomerang and use it to aid his quest.{{Ref|TP|6590|[[Fairy of Winds]]}} Using the Gale Boomerang, Link can rescue the rest of the monkeys that have been captured and use them to gain entrance to the Boss Chamber, where [[Diababa]] awaits. Defeating Diababa will reward Link with the first piece of the Fused Shadow.


==Enemies==
==Enemies==
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===Dungeon Map===
===Dungeon Map===
{{Main|Dungeon Map}}
{{Main|Dungeon Map}}
The Dungeon Map is a very useful item, one of the more useful items in the game. It will show Link the entire make-up of the Forest Temple, thus preventing Link from ever getting lost. It can be found in the second room from the start of the dungeon. At the top of the stairs in this room, Link will see four unlit torches on each corner of the altar-like area. If he lights them all up with his [[Lantern]], stairs will appear in front leading to a platform that was previously unreachable. On this platform, there is a chest on the to the left (Wii) or right ([[Nintendo GameCube|GCN]]). Inside this chest is the Dungeon Map.
The Dungeon Map is a very useful item, one of the more useful items in the game. It will show Link the entire make-up of the Forest Temple, thus preventing Link from ever getting lost. It can be found in the second room from the start of the dungeon. At the top of the stairs in this room, Link will see four unlit torches on each corner of the altar-like area. If he lights them all up with his [[Lantern]], stairs will appear in front leading to a platform that was previously unreachable. On this platform, there is a chest to the left (Wii) or right ([[Nintendo GameCube|GCN]]). Inside this chest is the Dungeon Map.


===Compass===
===Compass===
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{{Main|Big Key}}
{{Main|Big Key}}
[[File:ImagesCAWFCURQ.jpg|right|250px|thumb|Big Key]]
[[File:ImagesCAWFCURQ.jpg|right|250px|thumb|Big Key]]
The Big Key is the one and only key that Link can use to unlock the door that leads to the area where Diababa lurks. From the start, go through the first room and enter the second room. Go up the stairs and go left (Wii) or right (GCN) over the gap using a monkey. Follow the path until Link reaches a gate that blocks access to the chest behind it. Link can use the Gale Boomerang to activate the windmills in a specific order specified by the pattern on the floor. Doing so correctly will open the gates, allowing Link the opportunity to open the chest and gain the Big Key
The Big Key is the one and only key that Link can use to unlock the door that leads to the area where Diababa lurks. From the start, go through the first room and enter the second room. Go up the stairs and go left (Wii) or right (GCN) over the gap using a monkey. Follow the path until Link reaches a gate that blocks access to the chest behind it. Link can use the Gale Boomerang to activate the windmills in a specific order specified by the pattern on the floor. Doing so correctly will open the gates, allowing Link the opportunity to open the chest and gain the Big Key.


===Small Keys===
===Small Keys===
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