Forest Temple (Twilight Princess): Difference between revisions

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{{Infobox|dungeon
{{Infobox|dungeon
| name        = Forest Temple
| name        = Forest Temple
| image      = [[File:Forest Temple TP.png]]
| image      = [[File:Forest Temple TP.png|400px]]
| caption  =  
| caption  =  
| game        = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
| game        = ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
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===Dungeon Map===
===Dungeon Map===
{{Main|Dungeon Map}}
{{Main|Dungeon Map}}
[[File:Dungeon Map - TPHD icon.png|90px|left]]  
[[File:Dungeon Map - TPHD icon.png|90px|left]]
The Dungeon Map is a very useful item, one of the more useful items in the game. It shows Link the entire make-up of the Forest Temple, thus preventing Link from ever getting lost. It can be found in the second room from the start of the dungeon. At the top of the stairs in this room, there are four unlit torches on each corner of the altar-like area. If Link lights them all up with his [[Lantern]], stairs appear in front of him, leading to a platform that was previously unreachable. On this platform, there is a chest to the {{Tt|Wii; right for GCN|left}}. Inside this chest is the Dungeon Map.
The Dungeon Map is a very useful item, one of the more useful items in the game. It shows Link the entire make-up of the Forest Temple, thus preventing Link from ever getting lost. It can be found in the second room from the start of the dungeon. At the top of the stairs in this room, there are four unlit torches on each corner of the altar-like area. If Link lights them all up with his [[Lantern]], stairs appear in front of him, leading to a platform that was previously unreachable. On this platform, there is a chest to the {{Tt|Wii; right for GCN|left}}. Inside this chest is the Dungeon Map.
{{Clear}}  
{{Clear}}
===Compass===
===Compass===
{{Main|Compass}}
{{Main|Compass}}
[[File:Compass - TPHD icon.png|90px|left]]  
[[File:Compass - TPHD icon.png|90px|left]]
The Compass is the second of the four Dungeon Items found in the Forest Temple. It shows Link the exact location of every [[Treasure Chest]], every trapped Monkey, and the location of the Boss on his map. It is found in the second room of the dungeon, the same room the Dungeon Map is in. The Gale Boomerang is required to get the compass, as the chest that houses it is suspended in the air above Link by a spiderweb. The Gale Boomerang is the only item that Link can use to cut the web, allowing him access to the chest, which coincidently lands right in the middle of the altar-like area.
The Compass is the second of the four Dungeon Items found in the Forest Temple. It shows Link the exact location of every [[Treasure Chest]], every trapped Monkey, and the location of the Boss on his map. It is found in the second room of the dungeon, the same room the Dungeon Map is in. The Gale Boomerang is required to get the compass, as the chest that houses it is suspended in the air above Link by a spiderweb. The Gale Boomerang is the only item that Link can use to cut the web, allowing him access to the chest, which coincidently lands right in the middle of the altar-like area.
{{Clear}}  
{{Clear}}
===Big Key===
===Big Key===
{{Main|Big Key}}
{{Main|Big Key}}
[[File:Big Key - TPHD icon.png|90px|left]]
[[File:Big Key - TPHD icon.png|90px|left]]
The Big Key is the one and only key that Link can use to unlock the door that leads to the area where Diababa lurks. In order to reach the location of the Boss Key, Link must head, from the entrance, through the first room and into the second room. He then must go up the stairs and go over the gap to the {{Tt|Wii; right for GCN|left}} side using a monkey. In the next room, Link can simply follow the path laid out for him until he reaches a gate that blocks access to the chest behind it. Link can use the Gale Boomerang to activate the windmills in a specific order specified by the pattern on the floor. Doing so correctly opens the gates, allowing Link the opportunity to open the chest and gain the Big Key.
The Big Key is the one and only key that Link can use to unlock the door that leads to the area where Diababa lurks. In order to reach the location of the Boss Key, Link must head, from the entrance, through the first room and into the second room. He then must go up the stairs and go over the gap to the {{Tt|Wii; right for GCN|left}} side using a monkey. In the next room, Link can simply follow the path laid out for him until he reaches a gate that blocks access to the chest behind it. Link can use the Gale Boomerang to activate the windmills in a specific order specified by the pattern on the floor. Doing so correctly opens the gates, allowing Link the opportunity to open the chest and gain the Big Key.
{{Clear}}  
{{Clear}}
===Small Keys===
===Small Keys===
{{Main|Small Key}}
{{Main|Small Key}}
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