Rock Octorok: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
no edit summary
mNo edit summary
No edit summary
 
Line 36: Line 36:
As enemies, Rock Octoroks function as in ''Breath of the Wild''.
As enemies, Rock Octoroks function as in ''Breath of the Wild''.


Their weapon-cleaning properties have been modified - now, each Rock Octorok improves only the first weapon they suck in during an encounter. In addition, rather than cleaning Rusty (or Decayed) weapons or shields to pristine condition, they apply a positive [[Weapon Bonus]] to the properties of many weapons, bows and shields without changing the type. In the early game, this is a white bonus such as "[[Attack Up]] +4", "Critical Hit" or "Durability Up". Feeding a weapon with a white bonus to another Rock Octorok may further improve it to a yellow bonus, such as "Attack Up +6". In addition, they will repair any item which is "badly damaged" to new.
Their weapon-cleaning properties have been modified - now, each Rock Octorok improves only the first weapon they suck in during an encounter. In addition, rather than cleaning Rusty (or Decayed) weapons or shields to pristine condition, they apply a positive [[Weapon Bonus]] to the properties of many weapons, bows and shields without changing the type. In the early game, this is a white bonus such as "[[Attack Up]] +4", "Critical Hit" or "Durability Up". Feeding a weapon with a white bonus to another Rock Octorok may further improve it to a yellow bonus, such as "Attack Up +6". In addition, they will repair any non-legendary item which is "badly damaged" to new.
 
Legendary items can be fixed by fusing them to another weapon or shield, dropping that for the Rock Octorok to repair, and then having [[Pelison]] break them apart at the [[Break-a-Part Shop]].


{{Listbox|Breath of the Wild Enemies}}
{{Listbox|Breath of the Wild Enemies}}
66

edits

Navigation menu