Calamity Ganon (Boss): Difference between revisions

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===Phase 2 Skip===
===Phase 2 Skip===
It is actually possible to skip Phase 2 of the fight entirely, but this is extremely difficult, as Calamity Ganon must be reduced all the way to 0 HP from above the Phase 2 threshold '''in a single frame'''; no single hit short of the [[One-Hit Obliterator]] (requires glitches) can achieve this. However, if an enemy is hit by [[Stasis+]] and then multiple attacks are dealt to them while under the effect of Stasis+, all damage they would've taken during Statis+ will be dealt to them, instantaneously. Thus, it becomes possible for multiple hits to be dealt in the same frame to Calamity Ganon, and possible for those hits to rack up enough damage.  
It is actually possible to skip Phase 2 of the fight entirely, but this is extremely difficult, as Calamity Ganon must be reduced all the way to 0 HP from above the Phase 2 threshold '''in a single frame'''; no single hit short of the [[One-Hit Obliterator]] (requires glitches) can achieve this. However, if an enemy is hit by [[Stasis]]+ and then multiple attacks are dealt to them while under the effect of Stasis+, all damage they would've taken during Statis+ will be dealt to them, instantaneously. Thus, it becomes possible for multiple hits to be dealt in the same frame to Calamity Ganon, and possible for those hits to rack up enough damage.  


Because Statis+ will wear off on Calamity Ganon extremely quickly, the only way to rack up enough damage during the effect duration is to be in midair with a bow, spamming bow shots during bullet time. Since Link needs to be in midair to enter bullet time with a bow, it becomes necessary to cast [[Revali's Gale]] to create an updraft and then land on the ground to cast Stasis+; once Stasis+ is cast, Link must immediately enter the updraft, gain height and then start shooting. Since the bare minimum of damage needed to be dealt is still over 2000, and trying to "one-shot" Calamity Ganon can take anywhere from 4000-8000 damage, the most effective way to dish out enough damage in this time frame is with a 5-shot [[Savage Lynel Bow]] with [[Ancient Arrows]], wearing the full Ancient set for [[Ancient Proficency]] and under the effect of a Lv3 Attack Up meal. Depending on Calamity Ganon's HP, Enduring meals may be needed to extend bullet time. If enough shots have been dealt, then upon the expiration of Stasis+, Calamity Ganon's HP will drop all the way to 0; he will still do his Phase 2 transition, but will immediately start his defeat cutscene the moment that ends.
Because Statis+ will wear off on Calamity Ganon extremely quickly, the only way to rack up enough damage during the effect duration is to be in midair with a bow, spamming bow shots during bullet time. Since Link needs to be in midair to enter bullet time with a bow, it becomes necessary to cast [[Revali's Gale]] to create an updraft and then land on the ground to cast Stasis+; once Stasis+ is cast, Link must immediately enter the updraft, gain height and then start shooting. Since the bare minimum of damage needed to be dealt is still over 2000, and trying to "one-shot" Calamity Ganon can take anywhere from 4000-8000 damage, the most effective way to dish out enough damage in this time frame is with a 5-shot [[Savage Lynel Bow]] with [[Ancient Arrows]], wearing the full Ancient set for [[Ancient Proficency]] and under the effect of a Lv3 Attack Up meal. Depending on Calamity Ganon's HP, Enduring meals may be needed to extend bullet time. If enough shots have been dealt, then upon the expiration of Stasis+, Calamity Ganon's HP will drop all the way to 0; he will still do his Phase 2 transition, but will immediately start his defeat cutscene the moment that ends.
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