Eight Instruments of the Sirens: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m
Text replace - "\<ref>\{\{Cite\|([^}]*)}}\<\/ref>" to "{{Ref|$1}}"
m (Added Link's Awakening Items MagicNavbox and/or Category.)
m (Text replace - "\<ref>\{\{Cite\|([^}]*)}}\<\/ref>" to "{{Ref|$1}}")
Line 8: Line 8:
|sim =
|sim =
}}
}}
The '''Instruments of the Sirens''' consist of eight different instruments that can be used to awaken the [[Wind Fish]].<ref>{{Cite|LA|216|[[Owl]]}}</ref><ref>{{Cite|LA|219|Owl}}</ref> Each instrument is found at the end of a [[dungeon]] and guarded by a [[Nightmare]]. Once they are all gathered, [[Link]] can bring them to [[Mt. Tamaranch]] and play the [[Ballad of the Wind Fish]] on them, which will open a path inside the [[Wind Fish's Egg]]. He plays along on his [[ocarina]]. Inside the Egg, Link can fight [[Nightmare (Boss)|the final Nightmare]] and awaken the Wind Fish so he can leave [[Koholint Island]].<ref>{{Cite|LA|218|Owl}}</ref>
The '''Instruments of the Sirens''' consist of eight different instruments that can be used to awaken the [[Wind Fish]].{{Ref|LA|216|[[Owl]]}}{{Ref|LA|219|Owl}} Each instrument is found at the end of a [[dungeon]] and guarded by a [[Nightmare]]. Once they are all gathered, [[Link]] can bring them to [[Mt. Tamaranch]] and play the [[Ballad of the Wind Fish]] on them, which will open a path inside the [[Wind Fish's Egg]]. He plays along on his [[ocarina]]. Inside the Egg, Link can fight [[Nightmare (Boss)|the final Nightmare]] and awaken the Wind Fish so he can leave [[Koholint Island]].{{Ref|LA|218|Owl}}


==Full Moon Cello==
==Full Moon Cello==

Navigation menu