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While fighting an enemy, there are four 'skills' Link can perform to multiply the amount of points he gains after killing an enemy; these include: | While fighting an enemy, there are four 'skills' Link can perform to multiply the amount of points he gains after killing an enemy; these include: | ||
*Performing a [[Perfect Guard]] - 100% bonus{{Ref|Bonuses are compounding|name=bonuses}} | *Performing a [[Perfect Guard]] - 100% bonus{{Ref|Bonuses are compounding|name=bonuses}} | ||
*Performing a [[Critical Hit]] - 50% bonus{{Ref|bonuses}} | *Performing a [[Critical Hit]] - 50% bonus{{Ref|name=bonuses}} | ||
*Performing a [[Perfect Dodge]] - 100% bonus{{Ref|bonuses}} | *Performing a [[Perfect Dodge]] - 100% bonus{{Ref|name=bonuses}} | ||
*Killing the enemy without taking damage - 50% bonus{{Ref|bonuses}} | *Killing the enemy without taking damage - 50% bonus{{Ref|name=bonuses}} | ||
For example, if Link kills a Boss Bokoblin (normally giving 15 scaling points) without taking damage and performing a Perfect Guard, he will gain 15 scaling points for killing the Boss Bokoblin, 15 more for the Perfect Guard, and an additional 7 for not taking damage, resulting in 37 total points gained. | For example, if Link kills a Boss Bokoblin (normally giving 15 scaling points) without taking damage and performing a Perfect Guard, he will gain 15 scaling points for killing the Boss Bokoblin, 15 more for the Perfect Guard, and an additional 7 for not taking damage, resulting in 37 total points gained. | ||