World Level: Difference between revisions

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1,022 bytes added ,  June 20, 2023
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===Points per Enemy Kill===
===Points per Enemy Kill===
<!--Each enemy Link kills increases the counter by a certain number, and it varies for different types of monsters. Note that after the 10th kill of an enemy, that same enemy won't grant any points. This excludes bosses, who only give points on their first kill.-->
Each enemy Link kills increases the counter by a certain number, and it varies for different types of monsters. Note that after the 10th kill of an enemy, that same enemy won't grant any points. This excludes dungeon bosses, who only give points on their first two kills.


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===Enemy Upgrades===
===Enemy Upgrades===
Most types of monsters can be upgraded to a higher tier of monster. [[Bokoblin]]s, [[Moblin]]s, [[Horriblin]]s, and [[Boss Bokoblin]]s go from red, to blue, to black, then to silver. [[Lizalfos]] go from green, to blue, to black, then to silver, though the elemental types can't be upgraded. [[Lynel]]s go from red, to blue, to white, and silver.
Not all enemies get upgraded, however. For example, most [[Soldier Construct I|Soldier Constructs]] on the [[Great Sky Island]] do not scale up to higher variants of themselves. Often, only one or two enemies in a [[Monster Camp]] are upgradable, which means that a camp may have a [[Silver Bokoblin]] surrounded by basic red Bokoblins.


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===Horn Upgrades===
===Horn Upgrades===
Horn upgrades only refer to the horns attached by weapons (save ones wielded by Link himself), not the horns on heads of enemies. Whenever a horn passes its threshold listed here, it will scale up regardless of the weapon it is fused to.


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===Weapon Upgrades===
===Weapon Upgrades===
One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus.


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