Hot Head: Difference between revisions

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Text replacement - "Magic Rod" to "Magic Rod"
m (Text replacement - "Magic Rod" to "Magic Rod")
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| threat = 8
| threat = 8
| attack = {{H|4}} Fire Splash
| attack = {{H|4}} Fire Splash
| weapon = [[Magic Rod]] - 10 hits
| weapon = [[Magic Rod (Link's Awakening)|Magic Rod]] - 10 hits
| game = ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''
| game = ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''
| dungeon = [[Turtle Rock (Link's Awakening)|Turtle Rock]]
| dungeon = [[Turtle Rock (Link's Awakening)|Turtle Rock]]
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==Battle==
==Battle==
Hot Head is found in a room at the north of the dungeon. The area is filled with lava, aside from the small space of secure land along the south and east walls, in addition to a short platform at the north in front of the exit. Upon entering, Hot Head taunts Link, saying that he can never let the hero awaken the [[Wind Fish]], and then he attacks.{{Ref|LA|212|Hot Head}} The strategy to defeat Hot Head is straightforward: Link must fire the [[Magic Rod]] at him whenever he pops out of a lava pit. Hot Head will jump out of the lava multiple times, and every time he jumps back in a large splash will cause four fireballs to go flying around the room that may harm Link. Near the end of the battle, his fiery exterior dissipates and he turns into a mask-like figure.
Hot Head is found in a room at the north of the dungeon. The area is filled with lava, aside from the small space of secure land along the south and east walls, in addition to a short platform at the north in front of the exit. Upon entering, Hot Head taunts Link, saying that he can never let the hero awaken the [[Wind Fish]], and then he attacks.{{Ref|LA|212|Hot Head}} The strategy to defeat Hot Head is straightforward: Link must fire the [[Magic Rod (Link's Awakening)|Magic Rod]] at him whenever he pops out of a lava pit. Hot Head will jump out of the lava multiple times, and every time he jumps back in a large splash will cause four fireballs to go flying around the room that may harm Link. Near the end of the battle, his fiery exterior dissipates and he turns into a mask-like figure.


Once Hot Head takes his final hit, he laments his loss and complains that if Link had never arrived on [[Koholint Island]], nothing would have ever changed.{{Ref|LA|213|Hot Head}} He dies, leaving behind a [[Heart Container]] and opening the door into the next room. In there, Link can find the Thunder Drum, the final [[Eight Instruments of the Sirens|Instrument]].
Once Hot Head takes his final hit, he laments his loss and complains that if Link had never arrived on [[Koholint Island]], nothing would have ever changed.{{Ref|LA|213|Hot Head}} He dies, leaving behind a [[Heart Container]] and opening the door into the next room. In there, Link can find the Thunder Drum, the final [[Eight Instruments of the Sirens|Instrument]].

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