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*Once you have the orb on the higher ledge, grab one of the nearby hover stones and attach the orb to it. Be sure to activate the hover stone and use Ultrahand to grab it. Move it so that the orb fits right into the whole in the wall, opening the nearby gate. | *Once you have the orb on the higher ledge, grab one of the nearby hover stones and attach the orb to it. Be sure to activate the hover stone and use Ultrahand to grab it. Move it so that the orb fits right into the whole in the wall, opening the nearby gate. | ||
*Use Sidon's ability to splash water at the wheel and activate the facuet. | *Use Sidon's ability to splash water at the wheel and activate the facuet. | ||
<gallery widths="400px" heights="220px" perrow=2> | <gallery widths="400px" heights="220px" perrow=2> | ||
File:TotK-Water-Temple-Walkthrough-11.jpg|Use Sidon's ability to create a ball of water and walk through the fire | |||
File:TotK-Water-Temple-Walkthrough-12.jpg|Place the Hover Stone on the switch and deactivate it | |||
File:TotK-Water-Temple-Walkthrough-13.jpg|Attach the [[Orb]] to one of the hover stone and move it | |||
File:TotK-Water-Temple-Walkthrough-14.jpg|Grab the orb and move it to the higher ledge | |||
File:TotK-Water-Temple-Walkthrough-15.jpg|Attach the orb to one of the hover stones | |||
File:TotK-Water-Temple-Walkthrough-16.jpg|Place the hover stone with the orb into the hole | |||
</gallery> | </gallery> |