Gameplay Challenges: Difference between revisions

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In a 100% run the player is required to complete all optional [[Side Quest|sidequests]] and obtain all items in the game, including heart pieces and other collectables. An 100% run can be completed as a speed run, or simply completed without any concern over how long it takes (this can require an extensive effort with some ''Zelda'' games)
In a 100% run the player is required to complete all optional [[Side Quest|sidequests]] and obtain all items in the game, including heart pieces and other collectables. An 100% run can be completed as a speed run, or simply completed without any concern over how long it takes (this can require an extensive effort with some ''Zelda'' games)


=== X Heart Challenge ===
=== Three Heart Challenge ===
 
{{main|Three Heart Challenge}}
This challenge requires that the player does not obtain any new full [[Heart Container]]s that results in Link's total number of hearts exceeding the number he started the game with. This means that the player must not pick up the Heart Containers traditionally left after defeating the [[dungeon]] [[boss]].
This challenge requires that the player does not obtain any new full [[Heart Container]]s that results in Link's total number of hearts exceeding the number he started the game with. This means that the player must not pick up the Heart Containers traditionally left after defeating the [[dungeon]] [[boss]]. In a game such as ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' or ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', the player will end with Four Health Bars or Six Heart Containers, as that is what the player began with.


== Game Specific Challenges ==
== Game Specific Challenges ==

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